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switching build target from OSX to iOS causes render camera to render white

Discussion in 'Editor & General Support' started by huminado, Aug 31, 2013.

  1. huminado

    huminado

    Joined:
    Sep 18, 2012
    Posts:
    9
    I have a project where I've set up a rendering camera in order to reduce the size of textures coming in from www.image. This works perfectly for Windows PC and OSX targets, but when I switch to iOS, it renders white. The strange thing, is that it seems at least one time I was able to build successfully for iOS and the rendering worked as expected.

    I'm using Unity Pro, version 4.1.5, and Xcode version 4.6.3 (4H1503) all on OSX Lion 10.7.5 with latest updates.

    My setup:

    Mac OS X Lion 10.7.5 (11G63b)
    Model Name: MacBook Pro
    Model Identifier: MacBookPro4,1
    Processor Name: Intel Core 2 Duo
    Processor Speed: 2.5 GHz
    Number of Processors: 1
    Total Number of Cores: 2
    L2 Cache: 6 MB
    Memory: 4 GB
    Bus Speed: 800 MHz
    Boot ROM Version: MBP41.00C1.B03
    SMC Version (system): 1.28f3


    The strange thing is my coworker has exactly the same versions of software, and for the same code he can switch back and forth with no rendering problems.

    His setup:

    Mac OS X Lion 10.7.5 (11G63b)
    Model Name: MacBook Air
    Model Identifier: MacBookAir4,1
    Processor Name: Intel Core i7
    Processor Speed: 1.8 GHz
    Number of Processors: 1
    Total Number of Cores: 2
    L2 Cache (per Core): 256 KB
    L3 Cache: 4 MB
    Memory: 4 GB
    Boot ROM Version: MBA41.0077.B0F
    SMC Version (system): 1.74f4


    Note that I don't have the iOS Pro license.
     
  2. huminado

    huminado

    Joined:
    Sep 18, 2012
    Posts:
    9
    Is rendering on iOS a Unity Pro feature?