Hello all, I'm currently having some troubles switching back and forth between two scenes. In my first scene (which acts as a board holding all units), I use the SceneManager.LoadScene to load the next scene on a collision. This leads to a fight scene, and the goal is that when on player kills the other, the Board scene gets reloaded. The problem is that when the condition is met, the fight scene just reloads itself instead of going to the previous scene. I do have both scenes added to the build settings fyi. Any advice would be appreciated. Heres the first script loading into the fight scene Heres the second script loading the previous scene