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Switched from PC to WebGL and back and now Post processing stack works in preview but not in build

Discussion in 'General Discussion' started by Jay-Woody, May 17, 2019.

  1. Jay-Woody

    Jay-Woody

    Joined:
    Aug 22, 2015
    Posts:
    11
    Hi there,

    Working a game jam game and switched without thinking to a WebGL build from PC build. After a facepalm and a quick build went back but now I can't seem to get post processing stack to work in the original PC build. I had linear workflow which I switched to gamma for WebGL and back to linear on PC. Does anyone have any idea how to fix this or what might be the problem?

    Preview shows the game as it was, but the build version shows the game without the post processing stack applied. I tried to create the post processing volume again, but that didn't work. I'm all out of ideas.

    Unity version 2018.3.3f1

    Thanks
    -J
     
  2. BillyJackman3D

    BillyJackman3D

    Joined:
    Mar 15, 2014
    Posts:
    1
    Hey J,

    I was having the same issue. Open up the package manager and remove post processing. After it is removed just install it again. Everything should still be set up and work without having to redo any work.

    -Billy