Search Unity

Switch from Oculus Integration to XR Interaction

Discussion in 'XR Interaction Toolkit and Input' started by Wattosan, Apr 17, 2020.

  1. Wattosan

    Wattosan

    Joined:
    Mar 22, 2013
    Posts:
    460
    Hello,

    I have been making a project using the old Oculus Integration asset from the asset store. However, I would like to switch to using the new XR module. How could I migrate from the asset to the new module? I supposed I would need to go over all of the prefabs I already have setup?

    Thanks!
     
  2. FishStickies94

    FishStickies94

    Joined:
    Jul 27, 2019
    Posts:
    70
    I'm a noob so I can't offer anything indepth, however I have moved recently from using Oculus Intergration to the XR stuff there is a lot similar but also a lot different. If you use a lot of Oculus specific features you will have to change a lot of your code and some stuff doesn't work at the moment. If you're deep into the project I would think about the the benefits of moving, though if it's to get easy-cross platform support then it may be worth it (however Index is bit weird atm).