Is there any way to prevent left and right mouse clicks from being processed by Unity in the editor? Basically I'd like to use a mouse click for something specific (any be clicked anywhere) and then let clicks go back to normal. I've tried calling Event.current.Use() but either the Event.current.type is being ignore (by the sceneview at least) or the click is being processed before I'm catching it and not being marked as dirty. I've found that I can call HandleUtility.AddDefaultControl(0) and the scene won't process left click (or won't let me click on gameobjects at least) which would be a start but I'm not sure how to set it back. Thanks! C.J.