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SVG Importer | Vector Graphics | Unity UI Supported [RELEASED]

Discussion in 'Assets and Asset Store' started by Jaroslav-Stehlik, May 4, 2015.

  1. Grazer2

    Grazer2

    Joined:
    Jun 20, 2011
    Posts:
    43
    I'm also here to report that anti aliasing is broken for me when using a Screen Space - Overlay canvas. This basically forces me to replace all those neat svg images with regular images :(
     
  2. vitorenes

    vitorenes

    Joined:
    Sep 17, 2013
    Posts:
    9
    Hello.

    Has anyone found a solution for this error:

    Cannot Load SVG Importer Settings! Please Move SVG Importer Settings in to Resource folder.
    UnityEngine.Debug:LogError(Object)
    SVGImporter.SVGImporterSettings:get_Get() (at Assets/SVG Importer/Plugins/Core/Data/SVGImporterSettings.cs:21)
    SVGImporter.SVGImporterSettings:UpdateAntialiasing() (at Assets/SVG Importer/Plugins/Core/Data/SVGImporterSettings.cs:52)
    SVGImporter.SVGAtlas:OnAtlasPreRender(Camera) (at Assets/SVG Importer/Plugins/Core/SVGAtlas.cs:422)
    SVGImporter.SVGAtlas:OnPreRender() (at Assets/SVG Importer/Plugins/Core/SVGAtlas.cs:397)

    I've tried (almost) everything, to no good. I don't know what else to do, and I am getting a little desperate.
    I'd appreciate any help. I am using the latest version (1.1.6), and I don't know if it's because of this error, but I have no antialiasing working either.

    Thanks in advance.
     
  3. vitorenes

    vitorenes

    Joined:
    Sep 17, 2013
    Posts:
    9
    Just in case anyone comes across the same problem:

    I got the "Cannot Load SVG Importer Settings! Please Move SVG Importer Settings into Resource folder." error while opening a project made in Unity 5.5 into 2017.1, that used a previous version of the SVG Importer asset.

    Nothing I did solve the problem, and Unity even crashed if I tried to apply settings to already imported SVG assets.

    After trying every other potential solution I found, I remembered this was a computer, and that computer tend to have weird behavior (as if they had some sort of personality), so I just deleted the whole plugin from the project and re-imported it afterward (contrary to just "upgrading" it to the newest version).

    It seems to have done the trick. I supposed some of the files were not being overwritten in the "upgrade" process, and at least now it is not throwing the error.

    Good luck if you've been here.