Hello Byron, Thank you for your requests. 1) It is possible to create an Asset Bundle from the SVG Asset which is more efficient than importing during runtime. I think that importing SVGs on the player itself can be really time-consuming and slow for many assets, so I would recommend to download SVGAssets which are already prepared and imported and you can create asset bundles from them or download them simply as an file over the network. 2) Fill methods are not on the list right now Because most of the effects is possible to create with new UI masks which is much more CPU friendly and efficient than geometry clipping. Best regards!