Is there any way to tell the renderer to show only the first path, the first and the second path, etc. for all path id's mentioned in the SVG DOM file? I need to build up my meshes one by one (this is to show stroke animations for Japanese characters). I assume it's too late once the whole SVG has been converted to a mesh after import, but building up to dozens of separate SVG files (one for each stroke, and that for thousands of characters) for one asset seems a bit overkill. There's a layer box I can tick and I'm not sure whether that's the same thing (I'm pretty new to Unity and programming in general), but even then I have no idea how to control these layers.