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SVG Images not antialiased

Discussion in 'General Graphics' started by trolling-char, Jun 19, 2019.

  1. trolling-char

    trolling-char

    Joined:
    May 12, 2019
    Posts:
    6
    I cannot make SVG Images antialiased. That's one of them:
    Снимок экрана от 2019-06-18 12:40:34.png

    You see that it's somewhat pixelated. The problem is only with UI SVG Images. Vector sprites are antialiased properly:
    Снимок экрана от 2019-06-18 12:39:07.png

    If I turn off MSAA, that sprite becomes the same as the SVG Image

    I use Unity 2018.2.7f1 for Linux and Vector Graphics package 1.0.0-preview.23.
    I have MSAA enabled in camera and in quality settings.

    How can I make UI vector images antialiased?
     
  2. tristanlbailey

    tristanlbailey

    Joined:
    Jul 14, 2016
    Posts:
    12
    I have noticed this problem myself with SVG images used on canvas. This is with Edit > Project Settings > Quality set to "Fantastic" (8x Multi-Sampling), and the MSAA setting on the camera set to "Use Graphics Settings".

    I'm using Unity 2019.3.2f1, and Vector Graphics package 2.0.0 (preview).

    Are we missing something, or is this something that needs to be fixed?
    Thanks in advance.
     
  3. Shaunyowns

    Shaunyowns

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    328
    I'll send this post over for you both!
     
  4. BreckCooper

    BreckCooper

    Joined:
    Oct 16, 2019
    Posts:
    2
    Im having the same issue with SVG UI objects. Im using Universal Pipeline Render. Any updates on this issue?
     
  5. mozderya

    mozderya

    Joined:
    Feb 19, 2019
    Posts:
    1
    Does this issue solved? i am having same problems and could not find any solution. Thanks.
     
  6. GhostLoco

    GhostLoco

    Joined:
    Mar 23, 2021
    Posts:
    1
    Any updates?