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SurvivalEngine PRO | Inventory, Weapons, Crafting, Building & MORE!

Discussion in 'Works In Progress - Archive' started by Sykoo, Nov 2, 2015.

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How much should SurvivalEngine PRO cost?

Poll closed Mar 5, 2016.
  1. 20$

    7 vote(s)
    53.8%
  2. 40$

    4 vote(s)
    30.8%
  3. 50$

    1 vote(s)
    7.7%
  4. 100$

    1 vote(s)
    7.7%
  1. pushingpandas

    pushingpandas

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  2. Sykoo

    Sykoo

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    Thank you! :D
     
  3. Sykoo

    Sykoo

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    Let's talk about the pricing.
    I've added a small poll with price suggestions where you guys can answer. The poll is on the main topic (first post).
    I'd appreciate if you voted and let me know your price suggestions! :)
     
  4. Sykoo

    Sykoo

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    Waiting for votes!
     
  5. Sykoo

    Sykoo

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    Please let me know what you think of the features shown in the video.

    And also, I will be posting new patch note today! :)
     
  6. Zedinex

    Zedinex

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    The video was great mate it was a long video but you squeezed so much in.
     
  7. Sykoo

    Sykoo

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    Thank you! It became long even though I did not describe any property in-depth, there are many other features each of these properties own that if I had to describe them all it'd be over 2 hours video! ^^

    I needed to make it shorter so I just went through everything with simple info and showed examples. Thank you, glad you liked it!
     
    Joeronimoe likes this.
  8. Zedinex

    Zedinex

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    Maybe do a demo video of like tree chopping, mining, bushes etc...
     
  9. Sykoo

    Sykoo

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    Yup, I'll do that as soon as the system is finished for that part.
     
  10. Sykoo

    Sykoo

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    Last day for the price poll, make your suggestion and voice count! ;)
     
  11. Sykoo

    Sykoo

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    Adding trees and chopping them down now works very well! :)
     
    Joeronimoe likes this.
  12. Zedinex

    Zedinex

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    With this type of thing can you add weight ? So the player for example can only carry 5 logs
     
  13. Sykoo

    Sykoo

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    Yes! :)
     
  14. Sykoo

    Sykoo

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    Changed item name and weapon name fields for prefab fields instead, which makes the whole process of adding items and weapons to your game a lot easier! Obviously, many bugs that came with it - although I've just finished fixing everything! :)
     
  15. Jeremie-de-Vos

    Jeremie-de-Vos

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    Wouw I'm still impressed from what you made, Keep it up!!;):confused:
     
  16. Sykoo

    Sykoo

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    Thank you very much! I appreciate it. :)
     
  17. Jeremie-de-Vos

    Jeremie-de-Vos

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    is it compactible with multiplayer?
    or is that a future?
     
  18. Sykoo

    Sykoo

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    Almost release time!
    I'm planning on releasing it first on Sellfy so that you don't have to wait for Asset Store submission.
     
  19. Sykoo

    Sykoo

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    That's possible to do as SurvivalEngine PRO is very freely coded, which means it's quite compatible with everything. If I see that I get a lot of requests for a significant multiplayer update, I'll for sure do it! But first - I'll focus on the initial release :)

    And obviously all the updates will be released for free!
     
  20. Jeremie-de-Vos

    Jeremie-de-Vos

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    Hahah oke nice, Succes!:)
     
    Sykoo likes this.
  21. Sykoo

    Sykoo

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    Updated the Environment tab, made the whole section more clean and I just made it so that you can add trees, rocks and bushes from the same directory instead of browsing all the time to edit.
     
  22. Joeronimoe

    Joeronimoe

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    Let me go a head and request Multiplayer support.... lol.. Still an awesome asset as is, but as soon as I get hands on, I will have to work on multiplayer integration...
     
  23. Sykoo

    Sykoo

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    No worries though, it'll be super simple to make SurvivalEngine PRO work with multiplayer if you've got some basic knowledge of C#, whatever multiplayer service you'll be using and obviously Unity. With SurvivalEngine PRO, you can edit all the prefab settings and save them, then right ahead let them take place in your multiplayer game!
     
  24. Sykoo

    Sykoo

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    Patch Notes: Version 1.6.4
    First off - some exciting news! Version 1.7 (next) will be the last one before release!

    Game Side:
    • Added trees, rocks and bushes to the system, which you can use to chop down, mine or cut down in order to gather items that you specify
    • Added global weapon types, meaning ranged weapons (pistols, shotguns etc.) will be named "Ranged" as global type, whilst melee weapons (knifes, axes etc.) will be named "Melee" as global type
    • Created a sample Blueprint display that you can either use, edit or use as example to create your own
    • Fixed the small bugs with player attributes not working properly
    • Reloading system has been updated for weapons and works smoothly now
    • Added "health points" to environment objects, which will identify if i.e a tree has hit 70 HP, and drop the item you've specified
    • Fixed the bug where you could equip multiple weapons (now you can only equip one at a time)

    Editor Side:
    • Fully added the Environment tab and reworked its design
    • Added sections where you can select amount of health points an environment object has got, fields where you can edit them all and object fields where you can enter prefabs to spawn when the object has reached that health point
    • Fully finished the weapon damage system, which now works simultaneously with the object being attacked
    • Reworked Items & Weapons and Crafting tabs, where they now ask for prefabs instead of gameobject names (a lot easier to use this way)
    • Adding blueprints is a lot easier now with the new dynamic item and weapon list to the side of it
    • All bugs and errors that were spawning without any message due to objects missing etc. have been fixed
    • Adding Inventory to the player now successfully checks if there already is an inventory

    Currently Working On:
    • Interactions tab (building system) [MEDIUM]

    Conclusion:
    Now that I'm done with all the other tabs, including Environment tab and the whole system for it - it's only one thing left that I've always had in my mind since the start of this project - building system.

    I've been getting some suggestions to add multiplayer support right into the system, although it's very simple to integrate SurvivalEngine PRO with any other asset. I'll be thinking of it - and if I see that a lot of people want that I'll add it and obviously, it'll come for free as an update! :)

    After I'm done with the building system, or the Interactions tab as a whole to be more specific, I'll write documentation and a couple of tutorials as well as the API. Then it's version 1.7 which means RELEASE TIME!
     
    Joeronimoe likes this.
  25. Jeremie-de-Vos

    Jeremie-de-Vos

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    Fantastic, Good work men!
     
  26. Sykoo

    Sykoo

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    Thank you! :)
    I'm so excited for the release!
     
  27. Sykoo

    Sykoo

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    Blueprint menu is now fully functional and shows all the items, it also comes with a slider!
    You can edit it too to make it fit your game! :)

    Time to work on the last part of this system to get it ready for the initial release!
     
  28. Sykoo

    Sykoo

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    All bugs from crafting system are now fixed and legitimately, the system works! :D
     
    Joeronimoe likes this.
  29. Zedinex

    Zedinex

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    Looks great man
     
  30. Sykoo

    Sykoo

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    Thank you!
    Either tomorrow or over tomorrow it'll be released on Sellfy and submitted to the Asset Store.
    Those who buy from Sellfy will obviously get a license through Unity's Asset Store too obviously! :)
     
  31. Zedinex

    Zedinex

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    :O Paypal at the ready!!! lol
     
  32. Sykoo

    Sykoo

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    Hahaha :)
     
  33. Joeronimoe

    Joeronimoe

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    Looking forward to it. The building part is where most fail with multiplayer support on the asset store, only one or two building systems I have seen support multiplayer or have a tutorial on how to set it up. I know you say it is easy, for you maybe, you are a great coder, for me, I am a project manager.. lol.. So if nothing else a tutorial on setting up the building system for multiplayer would be awesome and another huge selling point. Keep rocking the assets, looking forward to your updates and future assets here.
     
  34. Sykoo

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    I completely understand what you're saying. I personally do not like when someone says that a certain thing is easy, but then don't even lead the other person into the right path. I intend to be able to help a lot of people apart from the actual development of SurvivalEngine PRO, which means there'll be a lot of tutorials - especially added after the initial release, because that's when I'll get most free time to write them.

    I plan on making a complete multiplayer section just so that it all becomes easier for you, and I though of using PUN - I will check that out later after the initial release. :)

    However tutorials on how to use the building system etc. will be following up on the initial release, and shortly after I'll make sure that my version of implementing it into PUN works then let you guys know how to do it - obviously by updating the asset and providing you with free tutorials, documentations, features and more!

    Thank you for your kind words! :)
     
    Joeronimoe likes this.
  35. Joeronimoe

    Joeronimoe

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    Ok, ready to start playing with this and making some fun games.. Is today the day???? Please say yes.. lol, I will take an incomplete version with regular updates over waiting.. my ADHD is kicking in...

     
  36. Sykoo

    Sykoo

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    Hahaha, I'm planning on releasing it ~tonight on Sellfy, so that everyone who is feeling inpatient can purchase it and start playing around with everything, whilst those who choose to wait - obviously can wait.

    Right after releasing it on Sellfy, I will keep on developing it and writing tutorials and documentations.
     
    Joeronimoe likes this.
  37. Zedinex

    Zedinex

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    Its already tonight get on with it !!!! haha (joking)
     
  38. Sykoo

    Sykoo

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    Hahaha I know right?!
    I'm getting it ready for early access release now on Sellfy! :)
     
  39. Zedinex

    Zedinex

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    and we are released wooo!
     
  40. Sykoo

    Sykoo

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    Indeed we are! :)
    It's now available in early access here!
     
  41. Sykoo

    Sykoo

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    Thread has been updated! :)
     
  42. Sykoo

    Sykoo

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    Let me know if you experience any issues!
     
  43. Joeronimoe

    Joeronimoe

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    Bought and downloaded, time to start playing around with this. Looks awesome so far.
     
  44. Sykoo

    Sykoo

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    Thank you a lot for your purchase! :D Hope you enjoy.
     
  45. Harjams

    Harjams

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    Great job on release any discount for returning customers?
     
  46. Sykoo

    Sykoo

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    Yep! It's just to PM me with the purchase code you received whilst buying SurvivalEngine 1 or 2!
     
  47. Zedinex

    Zedinex

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    Oh yeah you mentioned this at the end of your show case video. That's great
     
    Sykoo likes this.
  48. Sykoo

    Sykoo

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    I've begun writing the documentations now! :)
     
  49. Sykoo

    Sykoo

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    I have now written some of the documentations! :)
    I'll be done tomorrow, fix the building system too and then update the package!
     
  50. closetgeekshow

    closetgeekshow

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    I purchased SE2 through Sellfy, how do I get the discounted price on the new version? Do I need to email you my invoice number or soemthing?