Hi there, I've recently started learning Unity3d (using version 5) and currently going through the Survival Shooter tutorial. The first part of setting up the environment yields some very strange lighting/shadow glitches. When adding the environment prefab, and then the light-prefab, everything looks as it should at first. Light and shadows look perfect...until the baking process completes. Then the scene is rendered with weired shadows all over the scene. Searching the forums i found one thread referencing the same issue: http://forum.unity3d.com/threads/su...al-environment-texture-shader-problem.311681/ And my scene has the exact same problems: (link is from the post above) http://gyazo.com/8d4a2164547e1da193c734b92ccaa868 My first thought was that i had messed up a setting somewhere. So i went back and created a brand new project, following the tutorial video to the letter up and untill adding the environment and lights, with the same result. The only thing i could do to "fix" the issue was to change the two directional lights from mixed/backed into realtime. However this kills the performance of the game. Being new to Unity im at a loss as to how to fix this. I tried looking at some of the import settings for the models in the project, such as Generate Lightmap UV's, but does not improve anything that i can see. My guess is that could have something to do with the project assets being initially made for Unity 4.6 and then converted to 5 when i import them. Any ideas as to what im missing/doing wrong? Thanks!