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Survival Project (Without title at the moment) - FPS Survival game.

Discussion in 'Works In Progress - Archive' started by Kirbyrawr, Oct 20, 2013.

  1. virror

    virror

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    Good someone got lot of stuff done : p
    Still trying to get this UMA hair change working : /
     
  2. Kirbyrawr

    Kirbyrawr

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    Why not, model hair and destroy the hair you have?, or it's procedural?
     
  3. Kirbyrawr

    Kirbyrawr

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  4. virror

    virror

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    : D
    (yes, i live here on the forum : p)
     
  5. Kirbyrawr

    Kirbyrawr

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    Me too xD
     
  6. Kirbyrawr

    Kirbyrawr

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    Redo the human for the third time, now i'm very happy with the results, also i give it a subsurface (More polygons but more smooth) you can see the change here:

    Old:
    $Captura de pantalla 2013-10-28 22.04.07.png

    New:
    $Captura de pantalla 2013-10-28 22.04.12.png

    I also added underwear, and i'm doing a female character too.
    Totally worth the time i wasted on redoing it again
     
  7. virror

    virror

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    Nice! : )
     
  8. Kirbyrawr

    Kirbyrawr

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    Okey, so i got a little help from a 3D artist, he's starting but he can do awesome things. Also i changed a little the model as you can see here: $Render.png $Render2.png
     
  9. virror

    virror

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    lol : D
     
  10. Kirbyrawr

    Kirbyrawr

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    I know your feelings x'D
     
  11. Kirbyrawr

    Kirbyrawr

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    Graphics Update (In progress)
    Okey so i choose the realistic style, here are some textures that will have the game.
    $GrassHD.png $RockHd.png

    All the textures are made by me so it's not a problem because i can do every texture i want.
    For the terrain maybe i will write a custom shader and the textures on the game like trees etc, will be change.
    Also i fixed a lot of things this days, but i took a break since i went to my town and my laptop gave me some errors so i was fixing it, now i'm at my home.
     
    Last edited: Nov 3, 2013
  12. Kirbyrawr

    Kirbyrawr

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    Today i fixed a lot of things like flickering shadows on the terrain, now the shadows of the character are better.

    I'm also adding tons of new animations like running while the character is crouching ,lie down or swimming, i'm also planning to add a little "parkour" to the game,

    I'm adding controls for the left handed people and joysticks controls, i did this in the past with other game so it's easy. (PS3 and Xbox controls, i'm also planning to add support for the new controllers when they arrive).

    Maybe today i will start with new things, like cutting trees down or the inventory system.

    Cheers!
    $Agachado.png
    $Captura de pantalla 2013-11-04 00.40.48.png
     
    Last edited: Nov 4, 2013
  13. virror

    virror

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    wow, you keep making loads of progress : )
     
  14. Kirbyrawr

    Kirbyrawr

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    Thanks sir, i do the things i can, also the 3D modeller is not with me anymore.
     
  15. Kirbyrawr

    Kirbyrawr

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    New Models are arriving:
    $shot_131105_145048.png

    Expect more in this week ^w^
     
    Last edited: Nov 5, 2013
  16. Kirbyrawr

    Kirbyrawr

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    Prone:
    $shot_131106_013945.png $prone2.png
    And that's the view when the character is proned: $Captura de pantalla 2013-11-06 02.09.57.png
    Of course i need to add the hands animation.
     
    Last edited: Nov 6, 2013
  17. Kirbyrawr

    Kirbyrawr

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    I'm making a "parkour" system for climb objects etc.., and i'm going to start with the tree cutting script tomorrow.
     
  18. virror

    virror

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    Looking forward to see the parkour system : )
    Im a little curious exactly what your plans are for this game? What type of game will it be really, except for a survival game?
     
  19. Kirbyrawr

    Kirbyrawr

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    Hi Virror thanks for your comments :)

    The parkour system is not literal, for example it will be used for jump fences, climb rocks, climb a fallen tree for go across a river, etc...

    I'm planning to do a climb system for trees too, but with ropes etc..

    Actually the script get the height of the object with mesh.bounds, if it's less or equal 2.6 he can climb the object, it's based on a raycast but i will put a checker for distance too.

    By the way, i think i know how to fix your problem with mamoths :)
     
  20. virror

    virror

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    Nice, but what about the goal of the actual game?
    What will you have to survive against and what will your goals be?
     
  21. TVE

    TVE

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    Hello, I am a new developer to this game. The goal of the game is a co-op survival game. The goal is to survive and progress through knowledge. Unlike most games with level, you have a knowledge tree, which you choose what you specialize in. The tree will include skills such as hunting, crafting, and many more. The point of the game is to survive and progress to villages/small society's, while becoming the inventor of many scientific inventions. Think from the ancients like the Mayans/Aztecs, to the native Americans/colonial people, thats the type of progression that we have planned so far.
     
  22. TVE

    TVE

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    Hello Everyone!

    I am a new artist/developer to this game and I decided to post my first creations.

    Salmon (Texture is a test one for an example, not going to be the final):

    Fish is 244 tris.

    $FISHPROG2.png

    Pine Tree/bush and growth progression (I still am making the trees thicker):

    Tree/bush are 600 tris.

    $Prog.png
     
  23. virror

    virror

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    Sounds very much like my own game, will be interesting to follow this : )
     
  24. Kirbyrawr

    Kirbyrawr

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    I want to clarify this, actually my friend didn't understand me or i said something wrong xD, our game is like a "Hunger games" game, or like the Bear Grills program.
    Actually our game is set in modern time with some of post apocalyptic elements, so don't worry Virror :)
     
  25. virror

    virror

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    I don't worry at all : D
    But i did thought it did not match very good with what you were working on, this makes more sense now : p
    Playing a Bear Grills show, now that's something interesting : D
     
  26. Kirbyrawr

    Kirbyrawr

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    Yeah, a guy with jeans don't make a lot of sense in prehistoric xD
     
  27. Kirbyrawr

    Kirbyrawr

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    Added some things like: you can't crouch if you are in front of a wall, it's based in angle, so if you crouch next to the wall but you are watching at other place, you can do it.
    Actually fixing character things and preparing the interface, and the hunger etc. Systems.
     
  28. Kirbyrawr

    Kirbyrawr

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    Okey, i did a lot of changes on these days:
    -Now i'm using a better system for check the collision to the objects.
    -Now when the character is next to a wall he/she will put the hands on the wall.
    -Now when the character is next to a wall he/she can't walk in this direction.
    -The character now uses real physics (Rigidbody).
    -If the character is falling he/she will do an animation.
    -If the character is crouching and he's under an object, the system will check if he can stand up or not based on the height of the object.
    -If the character crouch, he/she will have other collider, more appropriated, the same goes for when he/she is proning.
    -The character can't go through the walls anymore (I fixed some thing related to physics).
    -If you are near to a wall or other thing and your hands are visible they don't go through the meshes anymore, the same goes for the legs(Not applied in certain circustances).

    For the ledge/climb thing i have an idea prepared and i will try tomorrow, it won't be based on triggers, instead it will be procedural.

    Cheers :)
     
  29. TVE

    TVE

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    Hello,

    Alright I have been very busy with working on game and alternative projects, showing the newest model. The new AXE!!! :)

    Old One:

    $shot_131105_145048.png

    New One (268 Tris):

    $Prog.png
    $Prog2.png
    $Prog3.png

    Thanks to everyone who is following progress!

    More Models coming soon!
     
  30. Kirbyrawr

    Kirbyrawr

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    Sticks and Stones is the title of the game!.
    Actually we are redoing all from zero with more power and knowledge, we want mecanim in our project and now we have a new mono version so yeah! :3

    This is our actual roadmap for the game:
    $shot_131114_145010.png $shot_131114_145036.png

    Some of the finished scripts are bought assets that we didn't make, but actually we have them.
     
  31. virror

    virror

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    Keep it up! : )
    New axe model looks a lot better : )
     
  32. Kirbyrawr

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    Thanks Virror, actually i managed to know how mecanim works, it's like the playmaker fsm so it's very cool, and more smooth than legacy.
     
  33. TVE

    TVE

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    Hello everyone!

    I am happy to announce the new character model I did for game. The model is fully rigged, and currently does not have any clothes/hair, however clothes/hair will be created. Progress on game is going well, and we are getting towards actual video updates.

    Old Character: (20,000 tris)

    $Render2.png

    New Character: (7,000 tris)

    $CharacterProg.png
    $CharacterProg2.png
     

    Attached Files:

    Last edited: Nov 18, 2013
  34. TVE

    TVE

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    One more!

    Here is the default character, this underwear will not be removable, only changeable. Also the eyes are not going to be the real ones, just are example. :]

    $CharacterProg5.png
     
    Last edited: Nov 18, 2013
  35. Reefer

    Reefer

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    I like the old character more. This new one looks like he's made from plastic.
     
  36. TVE

    TVE

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    That is because he does not have a skin shader. The other character does not have proper body proportions and was terrible tris. With a skin shader he should look better, but even without, almost one third of tris and proper proportions = better character for game. :] Thanks for your thoughts, I will be making look more real.
     
  37. TVE

    TVE

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    Hello,

    Another update on character, eyes are now added. :]

    See below ---v
     

    Attached Files:

    Last edited: Nov 18, 2013
  38. virror

    virror

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  39. Kirbyrawr

    Kirbyrawr

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    I was planning to use it, but TVE says that he doesn't like it a lot.. so we don't know xD.
    But thanks Virror.

    Actually the character won't be like this, we need to work hard on it, on texture and on the mesh.
     
  40. taichiu727magnus

    taichiu727magnus

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    no offensive but looks kind of porpotional.. try using a reference image?
     
  41. TVE

    TVE

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    I did use a reference image, it is not the final product yet, but the base. :]
     
  42. Kirbyrawr

    Kirbyrawr

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    No offense here :) , actually we aren't going to use it as a final character, it need a lot of fixes, like the zone of the eyes, the eyes, the mouth and the shoulders, arms too.
     
  43. Kirbyrawr

    Kirbyrawr

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    I wanted to do a rigidbody fps instead of character controller, since i can rotate the collider, here is the work in progress script:
    $shot_131118_230658.png
     
  44. Kirbyrawr

    Kirbyrawr

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    Added:
    -Life System.
    -Hunger System.
    -Thirsty System.
    -Stamina System.

    $shot_131119_141158.png

    Actually if you are running for example you will get more thirsty, or if you are without a lot of stamina you will get more hungry.
     
  45. Kirbyrawr

    Kirbyrawr

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    Hi all, at the moment we have a problem:

    I want the ui to be in the game, for example for the life etc... i can put it in a cardiac clock (Not realistic but a new form of put a ui), so if you press any button the character will turn his hand to see it.

    My friend want a ui in the screen of the game, like the other games, he says that is like the character is thinking or something like that.

    Now my question is, what do you want?(A question for all the people).
     
  46. virror

    virror

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    I like the idea of in-game GUIs instead of just placing icons and stuff : )
    Would love that for my own game as well but have not found a good way of doing it yet : p
     
  47. Kirbyrawr

    Kirbyrawr

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    That's the thing i'm suffering, i choose the watch because it's semirealistic, not a lot but more than on screen.

    And thanks Virror, waiting for see more of your game, i'm sure i will play it.
     
  48. virror

    virror

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    Looking forward to see the implementation : )
     
  49. SicPy

    SicPy

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    Creo que es mejor poner la UI dentro de algun objeto del juego, como mencionaste inicialmente, y que no se muestre todo el tiempo en pantalla.

    A mi parecer hace el juego mas inmersivo. Quizas puedas dar pistas auditivas cuando la vida esté baja (sonido de latidos), y asi evitar tener que consultar al reloj cardiaco a cada momento.

    -----------------


    I think it's better to put the UI in any object of the game, as you mentioned initially, and that is not displayed on the screen all the time.

    To me it makes the game more immersive. Maybe you can give audio cues when life is low (sound of heartbeats), and thus avoid having to consult the heart watch every moment.
     
  50. Kirbyrawr

    Kirbyrawr

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    Gracias por tu respuesta SicPy, soy español asi que te puedo responder en este idioma :) , y si yo también lo pienso.

    ---------
    Thanks for your answer, i'm Spanish so i can reply in this language :)