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Survival Project (Without title at the moment) - FPS Survival game.

Discussion in 'Works In Progress - Archive' started by Kirbyrawr, Oct 20, 2013.

  1. Kirbyrawr

    Kirbyrawr

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    Hi, i'm Kirby from Overflowing Studios, i'm 18, i'm from Spain and i'm working on this game.
    It's called "Sticks Stones" or "Sticks and Stones", whatever. xD

    I'm the programmer and the 3D artist.

    At the moment:
    -Save/Load for characters.
    -Procedural character generation(Still WIP)
    -Males and Females characters.
    -Localization (Spanish and English at the moment).
    -Menus in 3D with effects.
    -Online still working on it.
    -Automatic adjust for every ratio or resolution.
    -Movement for procedural characters.
    -Smooth look on the camera with sensitivities that you can change in the settings menu.
    -FOV Settings.
    -Some animations added.

    Screenshots:
    $shot_131224_134725.png $shot_140101_040439.jpeg $shot_131230_023527.png $shot_131220_003358.png $shot_131220_003258.png

    Tools i'm using:
    -Unity free the latest version.
    -Blender.
    -Gimp.
    And some plugins free and some bought in the Asset store.

    Official forums of this game : http://www.overflowingstudios.com/forum/viewforum.php?f=37&sid=95b08b359218fa0a4e9af03ec2188532

    I want some comments and constructive critics :D
    KirbyRawr.
     
    Last edited: Jan 27, 2014
  2. jameos

    jameos

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    hi its awesome that you have gotten into unity looking at your work i can tell you have great potential well done! models and things are a bit iffy but to be honest we have to start somewhere i hope u continue on your project. :)
     
  3. Kirbyrawr

    Kirbyrawr

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    Thanks for your reply Jameos, and i'm glad you like it.
    For the models, yes ^ ^" they are a little bad but i tried my best, maybe in the future with more work i can get better things, haha.
    Of course i will continue the project, i was like 3 years playing with Unity, i did a lot of things; one or two games too, but i never published them because i wanted to make a good one.

    Thanks for your feedback, i like to see new comments :D
     
  4. JamesLeeNZ

    JamesLeeNZ

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    OH NOES... He's wearing the red star trek shirt.

    Spoiler alert: he's gonna die.

    ;)
     
  5. Deleted User

    Deleted User

    Guest

    lmao, good one :D
     
  6. Kirbyrawr

    Kirbyrawr

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    Haha i didn't notice that, good one.
    But i have good news, since you can change the clothes maybe he's not going to die, who know haha!

    Thanks for the comments!
     
    Last edited: Oct 21, 2013
  7. Kirbyrawr

    Kirbyrawr

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    Added some simple assets,actually i won't use these assets(trees, etc...)
    $shot_131020_212705.png
    $Captura de pantalla 2013-10-20 22.11.15.png $Captura de pantalla 2013-10-21 13.45.50.png
     
  8. Kirbyrawr

    Kirbyrawr

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    Tricks Everywhere! $Captura de pantalla 2013-10-21 14.56.16.png
     
  9. virror

    virror

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    Looks nice, keep it up : )
     
  10. Kirbyrawr

    Kirbyrawr

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    Thanks for the feedback Virror ^ ^
     
  11. yuriythebest

    yuriythebest

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    Looks cool! will there be Oculus Rift support?
     
  12. virror

    virror

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    Always looking for more stuff to test in my Rift ; )
     
  13. Kirbyrawr

    Kirbyrawr

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    I'm planning to do it of course, but without pro i can't do nothing. :)
     
  14. Vanamerax

    Vanamerax

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    Nice! looking forward to see more :)
     
  15. Kirbyrawr

    Kirbyrawr

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    Thanks for the feedback Wasstraat65 ^^
     
  16. Aralvar

    Aralvar

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    Will there be multiple death penalty options, or is it just permadeath?
     
  17. Kirbyrawr

    Kirbyrawr

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    It will be different modes of difficult of course, there are some people that can't play in hard mode, or other that likes to play on easy.
    :)
     
  18. Aralvar

    Aralvar

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    Sounds great! Anywhere I can track this game?
     
  19. Kirbyrawr

    Kirbyrawr

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    We have a blog on our page www.overflowingstudios.com, it's in Spanish, but i can write it in English too ^w^.

    PD: Thanks for your interest :)
     
    Last edited: Oct 22, 2013
  20. Kirbyrawr

    Kirbyrawr

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    Optimization Time!
    $shot_131022_223710.png
    $shot_131022_224059.png
    $shot_131022_224138.png

    QUESTION 1
    Q-The shadow is different! WTF IS HAPPENING?!!
    R-Well, in most games like battlefield 3 the character don't cast his own shadow but you can see other shadows, why this? In online, the body is not splited in parts.

    Q-And why in your game i can see it?
    R-I'm casting the third person shadow instead of the hands shadows, it's very tricky but it works, of course i need to put the same animation, not like this haha.

    QUESTION 2
    Q-Three skinned mesh for one character is too much!
    R-I will put the option for don't cast the shadow of your own character, it can reduce one skin mesh, also in online the people only give you one skin mesh instead of three so it's not very much i think.

    QUESTION 3
    Q- But if you combine them, you can't change it in the future!
    R- I added a system for keeping the other clothes etc..., so yes i can change it and i can do this combine everytime i need it.

    QUESTION 4
    Q- The game is very ugly compared to the other screenshots!!.
    R- I delete some grass for doing the tests i need, also in the editor you don't have antialising plus i'm doing this in unity free so i haven't Post Processing effects.

    QUESTION 5
    Q- The performance is still very bad!.
    R- Of course i need to do a lot of tweaks in the future, like dinamic terrain loading, i did it in the past don't worry :)
     
    Last edited: Oct 22, 2013
  21. virror

    virror

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    One option i guess is to only have one model and use that models arms?
    That would make only one mesh, but maybe it is incompatible with how you do some stuff?
     
  22. Kirbyrawr

    Kirbyrawr

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    You are right, but i need to split the character for not seeing the up parts of him, also having the hands give me more freedom. If i did it like you said it was more easy than this, but maybe i will ran into problems.
     
  23. Kirbyrawr

    Kirbyrawr

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    Shadow Synchro:
    $Captura de pantalla 2013-10-23 14.09.21.png $Captura de pantalla 2013-10-23 14.14.50.png

    The shadow of the character in multiplayer is not accurate, when i will put the animation, the shadows will be recalculated.
     
  24. virror

    virror

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    Looks like you are doing good progress : )
    Are you using IK for the two handed weapons to get it to look right or just animations?
     
  25. Kirbyrawr

    Kirbyrawr

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    Thanks sir, i'm using two models, the model with two hands are independent of the model without tools, it's not an animation or IK it's another model, maybe i could do it with animations too, but i didn't think of that.
    But now i'm thinking how to crossfade it uhm... i'm idiot xD.
    Maybe i can do an animation and then change the model, or stay with the same model :/.
     
    Last edited: Oct 23, 2013
  26. Kirbyrawr

    Kirbyrawr

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    Okey i got it, i did a crossfade instead of using another model, now it's better and more natural.
    Thanks Virror for your reply it helped me more than you think haha.

    I was thinking of doing a backpack and when you select an object, do the animation getting the object from the backpack (More realistic, since in multiplayer you can see for example the axe in the backpack).

    I was thinking in use Mecanim system too, but i don't know how to use it, so first i need to take a look to it.

    Here is the result of the test: http://www.youtube.com/watch?v=zX-5tRrU5tA
     
    Last edited: Oct 23, 2013
  27. virror

    virror

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  28. Kirbyrawr

    Kirbyrawr

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    Thanks for the video, i did again the model, and i put new bones and fixes.
    Updated to Mecanim:
    $shot_131024_211217.png $shot_131024_211745.png

    Thanks again :)

    Also i bought NGUI, so you can expect a good interface for this game ^^.
     
    Last edited: Oct 24, 2013
  29. virror

    virror

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    Looking great, i will also buy NGUI today, to long wait for Unitys new GUI system : p
     
  30. Kirbyrawr

    Kirbyrawr

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    Thanks :) , and yeah i'm with you, the creator of the NGUI is working on the new gui, but maybe it won't have these effects and things so it's the best option.
     
  31. Kirbyrawr

    Kirbyrawr

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  32. Kirbyrawr

    Kirbyrawr

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    After one complete day testing Mecanim i'm going back to the legacy mode, i have more control over it, maybe the animations are not the best or i need to do a lot instead of get a mocap bvh into blender, but for me it's more easy and fast, and i can control the hands too.
     
  33. virror

    virror

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    Curious, what did you not like about Mecanim system? Was it the blending that was the issue?
     
  34. Kirbyrawr

    Kirbyrawr

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    Well maybe i don't know a lot about this system, also i did some animations in blender for mecanim and didn't work, i don't want to depend of a "Mocap database", i prefer to do my own animations, maybe they are not the best, but for me it's better than geta package with a lot of mocap files from "x" site.
    If i have mocap tools, i will be using mecanim maybe.
     
    Last edited: Oct 25, 2013
  35. virror

    virror

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    You can of course use any animations you made with Mecanim as long as you use a compatible bone structure, never did this myself but there are plenty of non-mocap animations out there that works with Mecanim. But i understand that you don't want to spend a lot of time with a system when you already have something that works : D
    Keep it up, looking forward to test the first public demo : )
     
  36. Kirbyrawr

    Kirbyrawr

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    Thanks man for understand me, when i semi-finish(Because i will update it sometimes with more content), i will study the Mecanim system, and more design, i want to get more knowledge in the things i'm not good haha.
    And i'm looking for your game too, if you need a betatester i'm here. :)
     
  37. virror

    virror

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    Having a bit of a fight with the UMA system atm so i know how you feel : D
     
  38. Kirbyrawr

    Kirbyrawr

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    Hahaha, if i can do this you can do it ^ ^.
     
  39. Kirbyrawr

    Kirbyrawr

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  40. unitylover

    unitylover

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    Unity 4.3 is shipping this week which will include new UI system and 2D features.
     
  41. Kirbyrawr

    Kirbyrawr

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    Seems very nice, hope the author don't left the ngui plugin.
    ____________________________________________________________________________

    New screenshots: $Captura de pantalla 2013-10-26 18.31.14.png $Captura de pantalla 2013-10-26 18.31.30.png

    I will clamp the hands when the character is idle, so if you aren't doing nothing, the hands will be under like in the second screenshot.
     
    Last edited: Oct 26, 2013
  42. Vanamerax

    Vanamerax

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    Well, I just missed that.. :/

    Really? I've been waiting for that! good news!
     
  43. Kirbyrawr

    Kirbyrawr

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    Don't worry i will do another.
    And yeah the new GUI seems very cool http://www.youtube.com/watch?v=5wcODp8Sh8o
     
  44. virror

    virror

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    So, i need a source on that GUI news until i believe it, everything i have read so far says new GUI wont make it with this version, they even said that on Unite.
    Looking good as always : )
     
  45. Kirbyrawr

    Kirbyrawr

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    Mmm i don't know a lot about the new gui so i can't say nothing haha.

    Thanks man, i'm going to streaming a little now so if anyone want to see the game ---> www.twitch.tv/kirbyrawr , i work with playmaker and sometimes with js or c#, i will be doing things in blender too, i usually play music on the streamings but normally i don't speak since my English is not very good ^^"
     
  46. Kirbyrawr

    Kirbyrawr

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    Finish of the streaming haha!
     
  47. virror

    virror

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    Yeah, my source of cool music just died : p
    Nice stream : )
     
  48. Vanamerax

    Vanamerax

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    watched a bit of it, man this playmaker looks so much more confusing than just plain programming to me
     
  49. virror

    virror

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    Haha, kind of thought the same : D
    But i guess its rather quick once you get used to it.
     
  50. Kirbyrawr

    Kirbyrawr

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    Thanks man, yeah it's a bit confusing the first time, i wanted to use plain programming instead of this, but it took me only one day to work fast with it.
    Thanks Virror, i added a lot of things today haha :)