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Survival Game system [Inventory,Crafting,Gun Mechanics,BuildingSystem]

Discussion in 'Works In Progress - Archive' started by PvTGreg, May 17, 2015.

?

is this something that you are interested in?

  1. Yes

    53.7%
  2. No

    9.3%
  3. Yes but if its cheap

    33.3%
  4. Im not interested in fps systems so my vote is worth nothing

    3.7%
  1. PvTGreg

    PvTGreg

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    yeah. the way it works for now is it kicks the camera up but due to the animations of the character there is a slight left-right movement. i believe for games you dont really want that much recoil as even if you are aiming dead center there is a high chance you can miss. i feel having the recoil completely based on the users skill makes for a more enjoyable experience if it is requested alot i can add in more variation in the recoil tho
     
  2. PvTGreg

    PvTGreg

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    i just added crawling/prone in. i taught my self how to animate in blender so i made the crawling animation i will start the upload for v1 tonight. it takes the asset store up to 2 weeks to aprove it so in that time ill work on polishing the animations and adding in requested features so its ready to upload as soon as it hits the asset store. so if you have anything you would like just say and i will work on it
     
  3. thumbstickstudio

    thumbstickstudio

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    I understand what you're saying. Although the more accurate recoil promotes realism in the setup and the game. Obviously, it's not hard for users to implement proper gun recoil themselves.
     
  4. PvTGreg

    PvTGreg

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    here is a video tutorial explaining the workflow for adding weapons and items
     
    IndieAner3d likes this.
  5. IndieAner3d

    IndieAner3d

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    Nice to see it in Action ^o^

    Looks very User friendly ^^
    Using Drag& Drop and changing "some" variables... To set stuff up ^__^
    Awesome, something every User can work with...!!! ^^

    Graphic& Sound

    For the footstep sounds you can add Gravel&Water...
    Then you should have the "Basic/Default" sounds situations included...! ^^
    But I recommend to let the User add/edit it... by himself...
    They can be different situations... Out there...
    Not just 6-8 basic ones... It should be possible to change/rename it... ;---)

    Good Walkthrough, which shows the way you work with it ;--)
    Well done ^^ I stay tuned ^^ Greetz xD
     
  6. PvTGreg

    PvTGreg

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    yeah i will change it later on so that the user can add ones when he wants it will take some time tho so it wont be in first release
     
    IndieAner3d likes this.
  7. PvTGreg

    PvTGreg

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  8. IndieAner3d

    IndieAner3d

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    Last edited: Jul 13, 2015
  9. PvTGreg

    PvTGreg

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    yeah sorry ill make a version without them
     
    IndieAner3d likes this.
  10. PvTGreg

    PvTGreg

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    it was sent away for review a week ago so hopefully very soon. i fixed all of the problems that the asset store team first declined it for so i believe its going to be accepted hopefully
     
  11. PvTGreg

    PvTGreg

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    also when its released and you dont like something or something isnt what you expected please dont leave an angry review please post here or contact me and ill work on it. this is my first asset and would love to make it better. it is still going to be actively developed and fixed/added to for as long as its needed
     
    IndieAner3d likes this.
  12. PvTGreg

    PvTGreg

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    welp the asset store team have really pissed me off. i fixed all of the problems that the first submission had they seemed happy to publish it once those were done and they come around and say no.

    "We feel this package isn't set up in an intuitive way for users to learn, adapt, and build up their own projects. We have chosen not to publish this asset. However, we greatly appreciate the time and effort spent in preparing your submission."

    the kit is highly modular if you dont like how one bit works you simply hit remove component. compared to other systems such as ufps where you cant really add your own weapon logic without having to rip apart there own system mine works very simplistically you just have to edit one function to your likings.

    for now im going to post it on another store as the asset store team has really let me down. tooks them almost 2 months to just say no its ridiculous
     
  13. IndieAner3d

    IndieAner3d

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    That´s
    very pity :---/
    And can be a punch in devs face...!
    If you spent "some" time in creating the Asset...
    plus
    The time you have to wait on Unity´s feedback... Urgh Oo
    It can be very disappointed... :--(

    But

    I think the problem is not the way how to setup the component...!
    Or how the system works...!
    It´s
    more how your Project is build and set up...Oo

    I mean

    I don´t know how far your Project difference is,
    from the AssetSore build you send and the last Youtube example
    you show us in this thread...?
    But I think the difference are not so big...!?
    Correct me if I´m wrong...!

    I think

    Your Asset is not accessible to the "most" part of Users... Noob, Mid, Pro Skill User...!!!
    I think
    The most User will have problems to work with it, from the way it look like...right now!!!
    Good System, Bad visualization, example...!!!
    I have
    Bought a "similar" Asset in Unity´s Community... via Sellfy...
    which looks "terrible" but the system/YoutubeVid looks good...
    I thought i could work with...
    But
    At the end I have spent 10-14 hours to set it up with following the PDF
    and get repeated contact with the dev... which answer/ and try to help me...
    But at the end I just give up... to try fix it... With/ or Without the dev...
    It was to difficult/ laborious to me to fix... :---/
    as an Artist... No coder... :---!
    I think
    That´s could be one reason from Unity´s site...!
    A second reason could be the way it looks like...
    As example:
    Ufps, Unturned, Hunted, Realistic FPS Prefab, some free Fps-Kit...
    That´s all good example where the User can see how it can look like...
    A full working demo/ A "real" looking scenario...
    Something I see/ I can work with...
    From Noob to Pro view...
    I see a "finished" Product... in the Asset Store... you know...!?!
    On your example:
    I can see potential...^o^ but not a finished Product... oo
    Which look like the other Fps-Kit... in the Store...
    you know... Can you see the difference...!?!
    Another problem could be the Presentation, The description, ... etc.
    I don´t know how it looks in your example...
    And last but not least:
    Are your Product profitable...
    Could also be one of Unity´s reason...!?!

    Finally,
    An full working/playable Fps-Kit/Template
    are not done in a few weeks/months I think...
    It´s something which can be a progress of years... Oo
    Its requirements a lot of work and can be very challenging...
    To earn money via the AssetStore... oO
    But I thing you are on the right way... ;--)
    Don´t be so "quick" "pissed"... xD
    And of course you have the ability
    to take another Store...
    But can it beat Unity´s Store...

    greetz/peace ^^
     
  14. PvTGreg

    PvTGreg

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    UPDATE:
    ok after some thought i have decided not to publish the asset. what i will do tho is split it up into smaller pieces and attempt to get them on the asset store. the asset store team clearly has very very strict standards on what a complete project can be i have spoken to a few other people whos kits were declined for a crappy reason as well i will also create some tutorials on my youtube channel to show you how to set some of the things up for your self
     
    IndieAner3d likes this.
  15. siblingrivalry

    siblingrivalry

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    sorry to hear about all the issues. good luck with your project man
     
  16. IndieAner3d

    IndieAner3d

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    HaHa ^^
    Good/clever idea... to split it in smaller pieces
    "less work" more success to get it
    in the Store... ^__^
    Big Project can be also Big hassle... Oo
     
    Last edited: Jul 19, 2015
  17. PvTGreg

    PvTGreg

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    The first thing i am uploading is a feature complete footstep system and after that i will work on something else
     
  18. siblingrivalry

    siblingrivalry

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    Hi, whats going to be the main difference between this and UnitZ?

    thanks,
     
  19. PvTGreg

    PvTGreg

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    if the footstep system gets accepted i will begin working on making the character controller with full body awareness into its own separate package and after that i will work on a really indepth hunger/thirst/enegry system
     
  20. Recon03

    Recon03

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    Sounds like they are getting picky which can be a good thing, since alot of bad stuff is already on there, not saying yours is bad, but take what they said and make it better....That's what I would do..
     
  21. PvTGreg

    PvTGreg

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    yeah they are getting really picky with it now. there reason for declining mine just really annoyed me as there are plenty of systems. which you cant really customize at all. and they are up there. where as mine was laid out in a way to make it really easy.
     
  22. PvTGreg

    PvTGreg

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    here is the first 2 parts that will hopefully be realeased

     
  23. PvTGreg

    PvTGreg

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    im probbaly going to create a new thread for these to make it more clean
     
  24. PvTGreg

    PvTGreg

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  25. Recon03

    Recon03

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    ya agreed they are getting rid of alot I hear but I agree there are alot that shouldn't be on the store.. But I would do what I said.. Then have people test and see how much it has improved..


    The 2 new videos , first one for me doesn't show alot.. Like does he climb?? I see the variable for it but I don't see it doing anything, also you should show what it does, I see only walking, if he swims, why can't I see arms ?? Those should be showing...

    The foot step one, looks good besides the video, I feel you are a bit fast with moving around at times with the camera movement, go little slower when explaining, do not rush it.. I know how to make this stuff but for people who don't they may be confused.. Thats my advice.. Good luck.
     
    Last edited: Jul 20, 2015
  26. PvTGreg

    PvTGreg

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    from the 2 videos what do you think of them? do they appear easy to use
     
  27. Recon03

    Recon03

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    I posted already ... doesn't all of my post show up in that reply above??
     
  28. Recon03

    Recon03

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    Should of said this..
     
  29. PvTGreg

    PvTGreg

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    there are currently no animations for the climbing/swimming they just use the falling animation but thanks for pointing that out its something i can work on. you can see the climbing at 3:30 in the video not sure if you missed it

    yeah for the footstep system i was using the default mouselook its super fast and jittery

    and about the replying thing it dosnt give me an alert if you change a post so thats why i never seen it :)
     
  30. Recon03

    Recon03

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    You should have climbing a wall, across. that ladder one, is hard to see , should see hands... atleast.. But having code for something, but no animations is not really showing how well things work.. I been a developer for 10 years, when showing stuff like that. people are going to question does it actually work?? They would not know how well with out actually showing it .. So my advice is to make the animations, shouldn't take that long.. Good luck.
     
  31. PvTGreg

    PvTGreg

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    ahh now i understand yeah i didnt realise it wasnt so clear when you are actually climbing im sure having an actual ladder on it will make it look better but also animations willl make it very clear
     
  32. Recon03

    Recon03

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    If you work on it more, if you want I would be more than happy to look at it again, just post a video, PM me. I dont always check forum posts. Best of luck..