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Survival Game system [Inventory,Crafting,Gun Mechanics,BuildingSystem]

Discussion in 'Works In Progress - Archive' started by PvTGreg, May 17, 2015.

?

is this something that you are interested in?

  1. Yes

    53.7%
  2. No

    9.3%
  3. Yes but if its cheap

    33.3%
  4. Im not interested in fps systems so my vote is worth nothing

    3.7%
  1. IndieAner3d

    IndieAner3d

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    Niceee ^^

    I like the progress/ improvement ^_^

    With this mechanics and menus it looks really Triple A like...
    Just the right Art are missing... To get an final Triple A look...
    But that´s in user hands...^^

    P.s. Whats about moving platform... Many "Fps-Kits" out there have
    problems with that... falling thru the platform or just mess up...
     
  2. mattlcpdfr

    mattlcpdfr

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    Adding being able to cutt down trees
     
  3. PvTGreg

    PvTGreg

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    you can already chop down trees?
     
  4. PvTGreg

    PvTGreg

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    thanks. yeah once i work on the character controller again ill add swimming, climbing and moving platforms
     
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  5. mattlcpdfr

    mattlcpdfr

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    like they tip over?
     
  6. mattlcpdfr

    mattlcpdfr

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    Ai system?
     
  7. PvTGreg

    PvTGreg

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    they already fall over and there are plenty of ai systems already on the asset store
     
  8. mattlcpdfr

    mattlcpdfr

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    we are paying $90 you have to remember that
     
  9. mattlcpdfr

    mattlcpdfr

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    -Full body awareness(partially animated)
    - easy to use weapon manager(can link in with any inventory system(tested with 2 inventory systems so far and works fine)
    - easy to add recoil and zooming positions using vector 3's. and animations using vector 3's
    - multiple fire modes for every type of gun.
    - changeable fov when aimed good for sniper scopes
    - full fledged inventory system
    - enter/exit any type of vehicle with ease
    - takes only a few minutes to set up a new gun
    - Crafting system with unlimited possible recipes(limited only by screen size)
    90 Dollors is to pricy for these features.
     
  10. PvTGreg

    PvTGreg

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    i dont think it is man. ufps alone is 90$ this comes with inventory system and more
     
  11. PvTGreg

    PvTGreg

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    if its too pricey you can make it yourself its pretty easy this is for artists who really dont have the time to create something like this
     
  12. PvTGreg

    PvTGreg

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    you also have to remember i havent updated that main part in quite a while
     
  13. PvTGreg

    PvTGreg

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    ladders/swimming

     
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  14. PvTGreg

    PvTGreg

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    also another note about the price:
    the conversion rate sucks balls 90 dollars is only £50 here so what looks like loads to you is really minuscule over here
     
  15. PvTGreg

    PvTGreg

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    moving platforms
     
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  16. PvTGreg

    PvTGreg

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    any other feature requests?
     
  17. mattlcpdfr

    mattlcpdfr

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    base building. Multiplayer interagation tut
     
  18. PvTGreg

    PvTGreg

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    the base building is something you can implent yourself using the building manager i just included a basic one for now ,as said earlier yes there will be multiplayer integration but thats going to be seperate
     
  19. IndieAner3d

    IndieAner3d

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    Hmm...
    Let me think... ^^

    + Simple Climb System with animation support ^_^

    + Health Normal + Self regenation + Armor OO

    + onDamage/DamageZone + HUD/Splash Effect + Camera Shake +
    Damage direction display + Fall damage + Hit/Fall sound support *_*

    + Simple Player Spawn System/Restart + Keep or destroy inventory ;---)

    + Simple Main/Pause Menu + Start/Continue + Options + Exit ^^

    + Moving on Rigidbody... Boat;train... etc. ^o^

    + Simple Leveling/Skill tree System...!?!

    + All Inspector based, Drag& Drop... for non-coder ;---P

    + Future updates for Mobile/ Multiplayer

    + Simple& Clear TuTs (PDForDOC)+ Example Scene/Scenes +
    Full documented Scripts!!! + Organized Folder Structur & Hiercharchy plz!!! ^^

    And your Damage/Destroy System can also Spawn Prefabs/ Particle...?!?
    And have the ability to self destruct after a few seconds...(hide debris,shards)
    And have also Sound Support...?!?

    Puhhh...
    That´s a bit... ^^
    Now you have a lil bit to do...!?! ^^

    This all In one package would be great...!!! ^__^
    And not just for a Survival Games...!!!
    Definitely 90 bucks worth...if well implemented ;---)
     
  20. PvTGreg

    PvTGreg

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    ok the ladder system works with climbing as well i do just have to find some animations to make it work right

    the health currently regens over time when hunger/thirst if above 90. armour is something i will look into i will need to acquire some models for it first tho

    damage zones should be easy to implement ill work on an example. hud/splash effect sounds pretty easy ill also work on that. camerashake may be a little harder with the way i have the camera set up so i may have to do an animation when you get hit instead of camera shake but ill see when it comes to implementing it. hit/fall sounds is something im working on so like the footstep system when you hit certain textures it uses different sounds/bullet holes. when you die you respawn at a random array of spawn points that you define. and i will set up a bool to make it so your loose your inventory if you don't want to

    currently there is a simple pause script that enables/disables the mouse and the mouselook scripts all you would have to do is access this script and write your gui to come up ill make a tutorial for this as well

    i belive with how the moving platform is set up i would be easy to get on/off trains ect.

    skill tree and such may be added as an option later down the line.

    everything is done through inspector drag and drop currently

    once the kits in a stable place i will work on multiplayer tutorial and mobile support

    i believe the folders are pretty easily laid out. there is a basic setup guide included and i plan on created lots of indepth video tutorials as i have dyslexia and writing it out will probably confuse rather than inform the user. most of the scripts are easy to understand but i say that as a coder so i will work on adding more comments that is something i have neglected when i was just bashing out code.

    the health system on objects has an option to spawn prefabs and can play noises when its hit. when the hit system is done i will add the option to spawn prefabs on hit as well. the first release wont have the hit system as that would take a while to get verified and that means another week where i can really do anything. and the derby destroying is already implemented.
     
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  21. PvTGreg

    PvTGreg

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    ok i kinda f'ed up i resubmitted the package by accident so its going to take another week to get reviewed i may try and contact them to see if i can be bumped up but i dont think its possible
     
  22. Brian-Ryer

    Brian-Ryer

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    It looks like your doing a great job with this, looking forward to when it hits the asset store.
     
  23. IndieAner3d

    IndieAner3d

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    Ufff...
    "resubmitted the package by accident"
    to Unity...or what?!?
    LoL s*it happens... xD

    But it doesn't matter... I think...
    It takes now a couple of weeks/months
    to setup and document everything....
     
  24. PvTGreg

    PvTGreg

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    yeah when you create a new draft of the asset it puts you to the back of the que to be looked at before it can be put on the asset store meaning i cant really do anything to it until its been verified
     
  25. IndieAner3d

    IndieAner3d

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    Ahh... Okay
    You upload it "yesterday" and want to update it "right now"
    But
    You have to wait until Unity verified it
    (ca. a week)
    and than you can upload the next updates... right...!?!

    OmG Oo
    Okay but it could be worse...!!! xD
     
  26. PvTGreg

    PvTGreg

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    yeah once its actually on the asset store i will put the updates up but they take a week to verify which is really anoying
     
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  27. mattlcpdfr

    mattlcpdfr

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    can u upload this to selfy so we can purchase it now?
     
  28. PvTGreg

    PvTGreg

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    id rather just do it through the asset store as updating two sites could become a chore and i may neglect one
     
  29. mattlcpdfr

    mattlcpdfr

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    still not out
     
  30. PvTGreg

    PvTGreg

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    yeah the asset store is very slow. its rather annoying
     
  31. PvTGreg

    PvTGreg

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    ok been waiting 2 weeks now for it too get accepted sadly its still pending review and im away on holiday on Monday for a week so if it gets accepted while im away there will be no video tutorials or support for a week. its very annoying how slow the asset store is and i wish they employed more people. so once im back and if its still not up im really not sure what i can do other than moan at support
     
  32. PvTGreg

    PvTGreg

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    ok i got word back from the asset store team and theres a couple of things i need to fix mainly the gun models. i cant use them sadly so ill have to include some crap ones that i made
     
  33. PvTGreg

    PvTGreg

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    ok im going on holiday on Monday and im going to take my laptop and really polish off the kit before i submit it again
     
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  34. siblingrivalry

    siblingrivalry

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    Hi, how are you handling multi player? Will it be authoritative ?
     
  35. Unity_Wolfpack

    Unity_Wolfpack

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    if you would like to sell your asset on my store i just opened you can i need some publishers
    www.indiemobilegame.com - the name will be changing just an old domain that im not using
     
  36. PvTGreg

    PvTGreg

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    thanks for the offer but id like to sell it only through one thing as it can end up getting confusing having to upload to upload to multiple websites
     
  37. siblingrivalry

    siblingrivalry

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    Are you including support for multiplayers?
     
  38. PvTGreg

    PvTGreg

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    Sure am but bot out of the box mabey will take a month after release depending on feedback from initial release
     
  39. Recon03

    Recon03

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    I like it, but the HUD, Inventory, art can use alot of work, the art work, is pretty sub par. Keep up the good work. I may be picky more than most since I do UI professionally . Best of luck! I dd vote yes to buying it since I like to support small devs.
     
  40. PvTGreg

    PvTGreg

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    just added different noises and prefabs for when you shoot different textures away to work on physical projectiles and shotguns and ill upload it to the asset store
     
  41. PvTGreg

    PvTGreg

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    just added shotguns it works quite well gonna work on a shotgun model then add projectile shooting and after that i think im ready to add it onto the asset store
     
  42. PvTGreg

    PvTGreg

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  43. IndieAner3d

    IndieAner3d

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    Niceee ^_^

    The shooting part looks really impressive and realistic ^o^
    Nice touch it also works with textures/sound...! ^^
    Good float value...! ^^ Missing Weapon/Ammo Hud... bottom left... ;--p
    The destroy System with Rigidbodys are awesome ^^, missing Particle...

    Awesome Models you create...^_^
    A bit too high k´s, Unity limit is 65k... on Mobile/per Scene... I think!!!
    But you more an coder... right... ^^

    P.s. Are your System works On a GameManager
    or it´s Inspector based by attaching
    scripts and changing variables...?!?

    P.s.s. What´s about a key system...
    Just an Idea... ^^

    GreetZ ^_^
     
  44. SaliferousStudios

    SaliferousStudios

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    If you need 3d models for testing you can always use blend swap. A lot of the models there have "free to use" licenses on them.
     
  45. PvTGreg

    PvTGreg

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    thanks.adding ammo to the hud is quite easy ill make a tutorial for it once its out. with the destroy system you can easily add in particles i just dont have time to make some as ive never worked with unitys particle system before.

    at the momment its all inspector based but i do plan on making it easier to use in the future with 1 button set ups but i will need to learn about unitys editor scripting first

    i was actually working on a key system when i was on holiday it wont be in first release but is deffinulty coming
     
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  46. PvTGreg

    PvTGreg

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    sadly due to unitys tos i cant include anything that i did not create and using models off of blendswap even if they are labeled as free to use are often not and it could end up getting me and unity in alot of trouble
     
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  47. siblingrivalry

    siblingrivalry

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    Hi, what differemces are there with UFPS?
     
  48. PvTGreg

    PvTGreg

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    this is more geared towards survival games. i would still use ufps if you only need the gun side of it. i have an inventory system already built in and lots of other features
     
  49. siblingrivalry

    siblingrivalry

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  50. thumbstickstudio

    thumbstickstudio

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    I'd work on making the gun recoil a little bit more realistic. That three burst, it's obvious that the recoil is a pre-defined calculation. In the real world if you fire a gun, the bullets don't only move upwards in the exact same position. Gun recoil can also go left-right, up-down, diagonally etc.
     
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