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Official [Survey] - help us prioritize multiplayer focus

Discussion in 'Multiplayer' started by DavidSalgado, May 4, 2022.

  1. DavidSalgado

    DavidSalgado

    Unity Technologies

    Joined:
    Jul 30, 2020
    Posts:
    14
    Hello everyone!


    I’m David Salgado, a member of the Unity Multiplayer team. We’re working on our next wave of focus areas and would LOVE to hear from you about what you are building and how we can help.


    When you have 5mins please help us by filling out this survey to better understand your needs and use cases. We want to make sure we’re investing in the right areas, and that we have a good understanding of your benchmarks/requirements.


    THANK YOU!

    DavidS on behalf of the multiplayer team
     
    Vaupell, Iron-Warrior, JesOb and 2 others like this.
  2. JesOb

    JesOb

    Joined:
    Sep 3, 2012
    Posts:
    1,106
    last page dont work
    upload_2022-5-4_20-55-1.png
     
  3. DavidSalgado

    DavidSalgado

    Unity Technologies

    Joined:
    Jul 30, 2020
    Posts:
    14
  4. KeithAM

    KeithAM

    Joined:
    Dec 23, 2013
    Posts:
    2
    It would be very helpful if some of the concepts were explained.
    I searched "dormancy based networking" in relation to the interest management question and get zero results on google.
     
  5. unity_015258378A1DB272901B

    unity_015258378A1DB272901B

    Joined:
    Jul 30, 2022
    Posts:
    3
    hello everyone!
    my is about dev a game with 2 game modes, when the focus it's in a half themself. wherever, all mecanicas can be made on single player game. so ,if I finish a single player will be more hardly to implement a online game (with photon for exemple)?