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Resolved Surface Shaders 2

Discussion in 'SRP Dev Blitz Day 2022 - Q&A' started by jbooth, Sep 28, 2022.

  1. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    5,342
    It's been almost a year since we've heard anything new about the shader abstraction Unity has been working on. When will we see some examples of how this might work? What the code might look like? What limitations or new possibilities it might allow?
     
    bjarkeck, Kirsche, a436t4ataf and 5 others like this.
  2. dnach

    dnach

    Unity Technologies

    Joined:
    Mar 9, 2022
    Posts:
    59
    Hey Jason,

    The shader team has been hard at work on a new shader authoring workflow called Block Shaders, to be announced in a forum post in the upcoming days. With the aim of collecting your crucial feedback as early as possible, we also prepared a public demo for everyone to try and experimental with, which we will share along with the announcement.

    Please stay tuned, as we will share a lot more information very very soon!
     
    Last edited: Sep 29, 2022
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