Hi - How can I suppress or ignore a "Skipped updating the transform of this Rigidbody because its components are infinite." error in a build? A little background: I'm training a machine learning agent to control lots of joints. The initial randomness of the agent's actions can cause the joint physics to "break". I've already tried to reduce the problem as much as I can using interpolation and by increasing solver iterations, but occasional errors still occur. This isn't a problem in the editor's game mode. My code checks the rigidbodies for NaN values, resets them if needed and things keep working, error or not. However, I'd like to train with a build rather than in the editor. As it turns out, this type of error freezes my build (Windows). Why would that error break code execution in the build but not in the edior, and what can I do to fix the issue? Thanks!