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Supported RenderTexture format?

Discussion in 'PSM' started by Spidyy, May 21, 2014.

  1. Spidyy

    Spidyy

    Joined:
    Mar 6, 2011
    Posts:
    184
  2. Spidyy

    Spidyy

    Joined:
    Mar 6, 2011
    Posts:
    184
    Well, forget it.

    Lazyness is what makes ask dumb question :

    Got it with SystemInfo.SupportRenderTextureFormat(). Not that much format supported, only the minimum.
     
  3. jesusluvsyooh

    jesusluvsyooh

    Joined:
    Jan 10, 2012
    Posts:
    375
    It may change with the next Unity-PSM update. The whole things still new'ish remember :)
     
  4. Spidyy

    Spidyy

    Joined:
    Mar 6, 2011
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    184
    Any possible date for the next update?

    I can't see myself using a full argb32 format for a simple alpha map. :p
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
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    Well if you have more than one alpha map, you could get 4 for the price of one (rgba).
     
  6. Spidyy

    Spidyy

    Joined:
    Mar 6, 2011
    Posts:
    184
    I'm bumping the topic.

    Unity show that ARGB32, ARGB16 and Depth are the only available pixel format for render texture. Are they really the only ones supported? Or does it exists more format in the PSM SDK?