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Feature Request Support Opaque Texture mipmap sampling

Discussion in 'Universal Render Pipeline' started by wwWwwwW1, Jun 16, 2022.

  1. wwWwwwW1

    wwWwwwW1

    Joined:
    Oct 31, 2021
    Posts:
    769
    Hi, will URP consider generating mipmaps for "_CameraOpaqueTexture"?
    CopyColorMipmaps.jpg

    It would be convenient for us to create a blurred effect by sampling different mipmaps.
     
    Last edited: Jun 16, 2022