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Support Network classes on Windows Store Apps

Discussion in 'Unity 5 Pre-order Beta' started by zapoutix, Jan 2, 2015.

  1. zapoutix

    zapoutix

    Joined:
    Jan 2, 2015
    Posts:
    44
    Hi guys,

    Does Unity3D 5 will support the Network classes for Windows Store Apps ?

    Regards,
    Mathieu
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,658
    If you're talking about current Network classes, then no, but in 5.x release there will be a new Network solution, which will be supported on Windows Store Apps as well.
     
  3. zapoutix

    zapoutix

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    Jan 2, 2015
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    Hi Tomas1856,

    the new Network solution will be cloud based ?, or can we create server inside Unity3D game (udp port binding)?
    Anywhere i can find documentation on the new Network solution?

    Thanks,
    Mathieu
     
  4. DanSuperGP

    DanSuperGP

    Joined:
    Apr 7, 2013
    Posts:
    408

    So far, the only information about UNet that has been released that I have seen is three blog posts from back in May.

    http://blogs.unity3d.com/2014/05/12/announcing-unet-new-unity-multiplayer-technology/
    http://blogs.unity3d.com/2014/05/29/unet-syncvar/
    http://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/

    They've been pretty clear that this new functionality will not be part of Unity 5.0 but will come later in the Unity 5.X development cycle.

    So, not available yet, so no actual documentation.
     
  5. zapoutix

    zapoutix

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    Jan 2, 2015
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    44
    Hi DanSuperGP,

    Thanks for the links,
    look interesting !

    still have to wait ...
     
    DanSuperGP likes this.
  6. Brent_Farris

    Brent_Farris

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    Jul 13, 2012
    Posts:
    881
    Hello @zapoutix, I know that you visited the forum post of mine earlier. I already have a working solution for Networking on Windows Store and Windows Phone 8.1 that is functional and super simple to use. The amount of features that we have added makes the system go beyond the normal built in Unity networking implementation which makes it appealing to the other platforms as it does work on all the Sockets supported platforms on Unity.
     
    Last edited: Jan 2, 2015
  7. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,797
    Photon has support for Windows Store Apps and Windows Phone.
     
  8. zapoutix

    zapoutix

    Joined:
    Jan 2, 2015
    Posts:
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    Hi Meltdown,

    As i saw Photon is a cloud base solution, we cannot embed server inside Unity3D game right ?

    Regards,
    Mathieu
     
  9. Meltdown

    Meltdown

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    Oct 13, 2010
    Posts:
    5,797
    Correct, server logic is seperate. This is what makes @farrisarts solution so attractive, the fact the server can run in a Unity instance or in the editor, and support Win8/WP8 too!
     
  10. zapoutix

    zapoutix

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    Jan 2, 2015
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    Yes it's a good alternative until the net network solution arrive on Unity 3D 5.X ..
     
  11. Brent_Farris

    Brent_Farris

    Joined:
    Jul 13, 2012
    Posts:
    881
    I'm hoping that I can make it so that it can say and still go beyond the system that you will find in Unity 5.x :) with enough real world requests that is.