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Feedback Support for Tilemaps in Prefabs important or not?

Discussion in '2D' started by vonchor, Feb 20, 2021.


Prefab support matters to me

Poll closed Feb 27, 2021.
  1. Important

  2. Unimportant

    0 vote(s)
  1. vonchor


    Jun 30, 2009
    During the development of a game project using Unity's Tilemaps, I became frustrated with some aspects of how Tilemaps and the Palette work. Within the project I created a new Brush, Brush Inspector, Selection Inspector, Tiles, and editor tools to solve my issues. It was a trip down a rabbit hole, for sure.

    Making a long story short, I think it's something that other people could make use of. But there's one caveat: it won't work with Prefabs - in the sense that if you create a prefab from a Tilemap, or from a Grid that contains one or more Tilemaps, then that prefab won't restore correctly when you drag it back into a scene or try to edit it in a prefab context.

    For my own work this isn't an issue, as I don't use Tilemap prefabs, I use scenes with a Grid and Tilemaps, and load them additively-async. It's much cleaner, at least for what I want to do.

    Interested in what others have to say!
    Last edited: Feb 20, 2021