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Support for Skinned Meshes?

Discussion in 'WebGL' started by thomasfenger, Oct 2, 2020.

  1. thomasfenger

    thomasfenger

    Joined:
    Mar 7, 2011
    Posts:
    4
    Does WebGL support Skinned Meshes on PC and Mac?
     
  2. wetcircuit

    wetcircuit

    Joined:
    Jul 17, 2012
    Posts:
    1,409
  3. thomasfenger

    thomasfenger

    Joined:
    Mar 7, 2011
    Posts:
    4
    Great! Thanks.
     
  4. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    Skinned meshes are supported, but due to lack of Compute Shaders on the web, they will run a bit slower than on other platforms. This is because skinning will be computed on the CPU in web builds, whereas on other builds with more modern graphics API available they will be computed on the GPU.
     
    wetcircuit likes this.