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Support for finger tracking

Discussion in 'Input System' started by DrummerB, Jun 13, 2019.

  1. DrummerB

    DrummerB

    Joined:
    Dec 19, 2013
    Posts:
    135
    Are there any plans to support finger tracking with the New Input System? The XR.Hand class in 2019.1 had this feature, but I couldn't find an equivalent in the new system.

    In addition to the fully tracked Valve Index Controller, SteamVR 2.0 also provides fake/estimated hand pose data for the Vive controller based on button presses. Oculus also does something similar.
    It would be great if we could access this data through a unified API and simply apply it to a skinned mesh.
     
  2. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454