Are there any plans to support finger tracking with the New Input System? The XR.Hand class in 2019.1 had this feature, but I couldn't find an equivalent in the new system. In addition to the fully tracked Valve Index Controller, SteamVR 2.0 also provides fake/estimated hand pose data for the Vive controller based on button presses. Oculus also does something similar. It would be great if we could access this data through a unified API and simply apply it to a skinned mesh.