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Question Support for bindless textures

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by Pjbomb2, May 24, 2023.

  1. Pjbomb2

    Pjbomb2

    Joined:
    Jan 29, 2021
    Posts:
    39
    Hello, I was wondering if there was any plans of supporting things like bindless textures in the future?
    I know that at least for me, it would be immensely useful as I need to read an unknown amount of textures of varying sizes in a compute shader(path tracing render I have called TrueTrace), and currently my solution is to pack them into an atlas, which is not only slow when it needs to be updated, its also really poor quality if theres too many textures
     
  2. Pjbomb2

    Pjbomb2

    Joined:
    Jan 29, 2021
    Posts:
    39
    Side note, how does the hardware rt handle textures in unity? I really really wanna get away from what I am currently doing as sampling is also really slow
     
  3. BartPieters

    BartPieters

    Unity Technologies

    Joined:
    Apr 12, 2019
    Posts:
    24
    Hi!
    We are excited about bindless resources and realize the potential it can bring, but at the moment we do not have it on our roadmap. We do consider adding it. If this feature is important to you, I would very much suggest to make a feature request here.