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superimposed mesh wobbles and flickers during animation cycle

Discussion in 'Animation' started by SympaK, Sep 18, 2020.

  1. SympaK

    SympaK

    Joined:
    Apr 14, 2010
    Posts:
    134
    I added to the main character a flat cartoon mouth (let's call M1 for sake of simplicity), childed to the head joint and superimposed to the mouth of the mesh: when playing the animation (a simple walk), M1 wobbles and the color of the underneath polygons flickers for some seconds. I tried with moving M1 some millimeters in z, but this doesn't solve the issue. Why all this?
     
    Last edited: Sep 18, 2020