Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Unity 2020 LTS & Unity 2021.1 have been released.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Super Scene Baker

Discussion in 'Assets and Asset Store' started by techsalad, Nov 9, 2017.

  1. techsalad

    techsalad

    Joined:
    Oct 9, 2017
    Posts:
    293
    Plugin_KeyImageLarge_516x389.png
    >> Get it on the Asset Store

    Super Scene Baker is an editor tool to easily automate the process of lightmaps, reflection probes, light probes, static occlusion and/or navmesh baking on multiple scenes.



    Why Super Scene Baker?
    You have multiple scenes to maintain?
    Before exporting a new build, you want to make sure all the baked data of your scenes are up-to-date?
    Instead of opening every scenes to check them, use Super Scene Baker to automate this process in one click! You'll never have a build with broken lightmaps anymore!

    Use this powerful tool super easily by following 3 simple steps:
    - select the scenes you want to bake (or automatically select the scenes from the build settings)
    - choose the operations to perform (NavMesh, Static Occlusion...)
    - press Bake!


    Features:
    - Efficient tool to automate a redundant and error-prone task.
    - Bake the lightmaps of multiple scenes independently.
    - Automatically save bake changes.
    - Super simple to use.
    - Choose exactly which operation you want to perform.
    - Report baking stats (lightmaps count and process time).
    - Full source code available / no DLL.


    Please note that using Super Scene Baker to bake multiple scenes is different than multi-editing in the Unity Editor:
    - opening multiple scenes in the Unity Editor, and baking the lightmaps, will result in merging all the lighting data.
    - in the other hand, Super Scene Baker allows you to bake scene lightmaps independently: a light from SceneA will not be baked inside SceneB.


    Please rate and add a review in the Asset Store if you like it! Thanks!!
     
    Lars-Steenhoff and theANMATOR2b like this.
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    2,977
    I will check it out! looks super useful
     
    techsalad likes this.
  3. FiveFingerStudios

    FiveFingerStudios

    Joined:
    Apr 22, 2016
    Posts:
    442
    I want to purchase this asset.

    Question: Does it currently allow a particular GameObject to be disabled in a scene for baking?

    I have certain folders within a scene that need to be disabled in order for me to bake the light, Occlusion and Navmesh in the scene properly.

    Would purchase today if it has this feature :).
     
  4. techsalad

    techsalad

    Joined:
    Oct 9, 2017
    Posts:
    293
    No it doesn't have this feature. But it's a really interesting suggestion, I'll think about it!
    Thanks
     
  5. FiveFingerStudios

    FiveFingerStudios

    Joined:
    Apr 22, 2016
    Posts:
    442
    Another question: Does this asset allow you to open all scenes (I have 50) and bake Occlusion together? My game has scene streaming and that's the only way to make sure it works across all the scenes.
     
  6. techsalad

    techsalad

    Joined:
    Oct 9, 2017
    Posts:
    293
    Hi
    No it actually does the opposite. You give a list of scenes, and the tool will open the each scene one after the other and bake them independently.
    Thanks.
     
  7. techsalad

    techsalad

    Joined:
    Oct 9, 2017
    Posts:
    293
    Regarding this feature request, how would you like to specify the GameObjects to disable during baking? Would you prefer to specify a Tag, and so all the GameObjects with this Tag would be disabled? Or a specific Layer? Or another way?
    Thanks for your feedback
     
  8. f1chris

    f1chris

    Joined:
    Sep 21, 2013
    Posts:
    335
    I have a main scene with player, controller and direct light settings. I then want to bake all my levels who additive scenes. Can I do that easily ? I mean...baking my additive scenes but with Lights from my main scene !!

    thx
     
  9. techsalad

    techsalad

    Joined:
    Oct 9, 2017
    Posts:
    293
    Hi,
    Unfortunately you can't. This asset bakes the scenes independently, not additively. You can't mix scenes together while baking.
    Thanks
    TS
     
unityunity