>> Get it on the Asset Store Super Scene Baker is an editor tool to easily automate the process of lightmaps, reflection probes, light probes, static occlusion and/or navmesh baking on multiple scenes. Why Super Scene Baker? You have multiple scenes to maintain? Before exporting a new build, you want to make sure all the baked data of your scenes are up-to-date? Instead of opening every scenes to check them, use Super Scene Baker to automate this process in one click! You'll never have a build with broken lightmaps anymore! Use this powerful tool super easily by following 3 simple steps: - select the scenes you want to bake (or automatically select the scenes from the build settings) - choose the operations to perform (NavMesh, Static Occlusion...) - press Bake! Features: - Efficient tool to automate a redundant and error-prone task. - Bake the lightmaps of multiple scenes independently. - Automatically save bake changes. - Super simple to use. - Choose exactly which operation you want to perform. - Report baking stats (lightmaps count and process time). - Full source code available / no DLL. Please note that using Super Scene Baker to bake multiple scenes is different than multi-editing in the Unity Editor: - opening multiple scenes in the Unity Editor, and baking the lightmaps, will result in merging all the lighting data. - in the other hand, Super Scene Baker allows you to bake scene lightmaps independently: a light from SceneA will not be baked inside SceneB. Please rate and add a review in the Asset Store if you like it! Thanks!!