Real noob question here: I'm trying to run the Unity networking example project. I've got Unity running on two machines that are networked through a router. I launched the "Car Racing" scene on both Macs. On one Mac, I clicked on "Start Server" using the default settings. On the other Mac I clicked on "Connect" using the default settings (127.0.0.1 / 25001). The "client" Mac displays this: Code (csharp): Running as client. No player ID set yet. UnityEngine.Network.Connect(String, Int32) Then after a few seconds this: Code (csharp): The connection request to 127.0.0.1:25001 failed. Are you sure the server can be connected to? Ok, what am I doing wrong? Both Macs can connect to the Internet, share files and "Teleport" works (an app that shares my mouse / keyboard across a network... BTW I turned "Teleport" off for this test).