I have been working on a super mario kart-like racer with pre rendered cars. I've already made a system that rotates the sprite's perspective according to its angle. However, I dont have ay consistent way of replicating the correct camera angle and FOV in unity. I render the vehicles in blender with a fov of 35 blender units, and i have no idea how this transfers to unity as the blender units don't seem to be degrees. Here's a test scene: And when the sprite goes far enough, the angle starts to get wrong: Any ideas how this could be done better? I really don't want to draw the sprites by hand.