Hello! I'm experimenting with Unity to figure out how to do "Stuff" and I've come across something I could use some help with. Let's say I was creating a space-sim or similar and I want the player to be able to fly around a vast area of space without artificial borders. That itself isn't too much of an issue, I can use an HDRi for the stars and just allow the player to fly around. The issue I have or rather the issue i foresee is that unity doesn't seem to like using just IBL as it's only light source, my experiments with them have seen mixed results so far, but the camera culling doesn't allow for large planets or suns to be in the scene because for them to be sufficiently far away that they give the illusion of being planetary objects, the camera won't render them because they are too far away. Has anyone got any suggestions for a workaround?