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[SummerRest] A Unity Plugin for Managing HTTP Endpoints

Discussion in 'Assets and Asset Store' started by risethesummer, Mar 5, 2024.

  1. risethesummer

    risethesummer

    Joined:
    Jul 3, 2023
    Posts:
    3
    We've noticed that many Unity developers encounter challenges in managing HTTP endpoints, particularly in testing them during EditMode (often relying on third-party software like Postman) and maintaining the requesting code.
    To address these issues, we've developed this open-source plugin. In essence, it offers the following features:
    • Enables to define your HTTP endpoints within EditMode, providing the flexibility to call them similarly to Postman. Facilitates modification of standard fields in your HTTP requests such as Headers, Params, and more 1_guide_9_post_request.png
    • Generates boilerplate code tailored to your structure, streamlining the process of calling HTTP endpoints in PlayMode. This includes both coroutine and asynchronous (UniTask) methods. sample_code_0.PNG
    • Allows for the integration of your own implementations into crucial aspects of the plugin, such as Data serialization and Secret repository management. 2_auth_4_auth_container.png
    With these capabilities, our plugin aims to alleviate the cumbersome aspects of managing HTTP endpoints within Unity development, empowering you to focus more on your creative vision and less on the technical overhead.
    [Here is the Github link]
    This package requires a minimum Unity Editor version of 2022.2.
     
    Mark_01 likes this.