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Suggestions / Tips / plugins for developing "physics based walking". (Discussion)

Discussion in 'Physics' started by gamedevelopingboy, Dec 30, 2014.

  1. gamedevelopingboy

    gamedevelopingboy

    Joined:
    Jul 9, 2014
    Posts:
    8
    I want to develop physics based walking game(like "Daddy Long Leg"). What are the thinks needed to develop to develop this? Any supportive plugins are available for this development? What are the thinks I have to look on before I dive in? any related tutorial available?
     
  2. Uberpete

    Uberpete

    Joined:
    Jan 16, 2014
    Posts:
    78
    Joints and Ragdolls (you gotta love ragdolls :3 )
     
  3. gamedevelopingboy

    gamedevelopingboy

    Joined:
    Jul 9, 2014
    Posts:
    8
    Yeah right. I already started trying with it. I made a basic leg elbow moments using configurable joint. But little issues Im facing. After every elbow bend its slightly bouncing to and fro, not like i expected. I tried reducing it by changing "Angular XDrive" (Position string = infinity, damper = 999, maximum force = 10), now little bit reduced but not completely.

    Check out my project if you are interested (location: scenes -> prototype1). I love to hear advices and any suggestions, it will be great support for me. Thanks :)
     
  4. Uberpete

    Uberpete

    Joined:
    Jan 16, 2014
    Posts:
    78
    gamedevelopingboy likes this.
  5. gamedevelopingboy

    gamedevelopingboy

    Joined:
    Jul 9, 2014
    Posts:
    8
    I was facing problem with Angular limits too, now its clear. Position Spring : 1000, Position Damper : 200, Maximum Force : 10 (made the movement smoother and it reduced the weird to&fro movements completely).Thank you for your link :)
     
    Last edited: Dec 31, 2014
  6. ArjunKakaiya

    ArjunKakaiya

    Joined:
    Feb 24, 2015
    Posts:
    1
    hey..i also want to develop same kind of game for my project..
    will you guide me for developing it gamedeveloping boy