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Suggestions for Making These Scenes More Responsive or Efficient.

Discussion in 'Works In Progress - Archive' started by Drum, May 24, 2012.

  1. Drum

    Drum

    Joined:
    Dec 8, 2010
    Posts:
    29
    Hi,

    I'm not a total newbie to 3D construction and scripting, but I am using Unity is anger, so to speak, for the first time with a project I'm working for.

    Most of my scripts do what i wanted them to do, and the models are looking ok, but everything seems very sluggish once it loads, especially in terms of reading input.

    I would welcome suggestions as to how I might optimise these scenes to run better in a browser. We will likely release PC and Mac stand-alones too, but the Webplayer is the main target platform.

    Happy to supply any information or post my scripts if it will help, but the scenes in question are here (may be up and down a bit with dev work going on).

    http://ww1centenary.oucs.ox.ac.uk/unity/gascloud/


    http://www.dstx.co.uk/unity/hospital/


    All the media used is under creative commons, list of sources also available on request.

    These scenes will form part of this project:

    http://ww1centenary.oucs.ox.ac.uk

    I'm also working on a scene depicting the extensive tunnel systems under some of the WW1 battlefields. This one is still quite spightly, but i haven't really started putting in the media yet.

    http://www.dstx.co.uk/unity/tunnel2/


    Any advice, guidance, constructive criticism, or gratuitous sarcasm welcome.
     
    Last edited: May 24, 2012
  2. Drum

    Drum

    Joined:
    Dec 8, 2010
    Posts:
    29
    Ok, just found out about the profiler (I'm so not used to having Pro yet!)

    I'll poke around in there to see what i can learn before i come and bother you good people.

    ta
     
  3. MadRobot

    MadRobot

    Joined:
    Jul 12, 2011
    Posts:
    339
    Wow that's amazing. Very unsettling. Excellent job! I noticed the extremely long load time. I'm thinking it probably has to do with all the media clips you have in there. I don't know. Good luck with this. It's like something out of a museum of the future!