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Suggestions for floating character UI scaling.

Discussion in 'UGUI & TextMesh Pro' started by Kev00, Aug 10, 2018.

  1. Kev00

    Kev00

    Joined:
    Dec 6, 2016
    Posts:
    229
    Hi, I'm looking for a few suggestions for displaying floating UI elements over my characters.

    As you can see from the screen shots, the game I'm making is Top Down and it allows the player to Zoom in. Basic information about each unit floats over each unit's head. The problem is that when I zoom out too much or zoom in too close it doesn't look right.

    Now, I've considered scaling the floating UI when the zoom factor is too far out or too close, but I'm not sure if this is a best approach since it might make the UI hard to read (when it scales down too much) It's almost as if I need to find a bounding box of the character in screen space and use that to scale the UI as the player zooms out or in.

    Does anyone have any suggestions?

    Zoomed out too much (UI is too large) - this looks really stupid with a lot of units on the screen.
    FloatingUI1.PNG

    closer
    HoverUI2.PNG



    UI is too small.

    HoverUI3.PNG