Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Feedback [Suggestion] What Unity needs

Discussion in 'General Discussion' started by r31o, Sep 16, 2021.

  1. r31o

    r31o

    Joined:
    Jul 29, 2021
    Posts:
    460
    Hi, I just have to say that I think Unity needs this things:
    -Timer component: Just a timer. You can set the time, start and stop through code..
    -Navmesh2D just navmesh, but 2D.
    -Better Vehicle physics: I know that the problem will be in PhysX, but seriously, vehicle physics SUCK.
    -Cylinder collider: It will be very usefull.
    -The option to have caves and cliffs in the terrain.
    -The ability to see two dimensional arrays (int[,]) in the inspector.
    -Wind forces to affect Rigidbodies: Very usefull (at leatst for me).
    -3D perlin noise.
    -Be able to edit code in the unity editor (Some window called "Scripting").
    -Some default drummy character: To tst animations.
    -Patching system: Update your builded project.
    That is all.
    I will like to see them in future updates.
     
    enzoravo and Joe-Censored like this.
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Doesn't Unity have the System.Timers namespace already? What do you want from a Unity implementation which isn't in the dot net framework implementation?
    https://docs.microsoft.com/en-us/dotnet/api/system.timers.timer?view=net-5.0
    This sounds really cool. Currently you'd need to check for wind and apply the force yourself in FixedUpdate to each individual object. An automatic system for this seems like a no brainer to me.
    https://assetstore.unity.com/packages/tools/visual-scripting/script-inspector-3-3535

    This is usually handled by the marketplace/platform where you distribute your game.
     
    lmbarns likes this.
  3. lmbarns

    lmbarns

    Joined:
    Jul 14, 2011
    Posts:
    1,628
    System.Diagnostics has Stopwatch which you start and stop and get elapsed time. If you wanted it as a button you could make an editor script. It's decent for benchmarking heavy operations to see which is faster.
     
    Joe-Censored likes this.
  4. enzoravo

    enzoravo

    Joined:
    Jun 25, 2013
    Posts:
    284
    2D navmesh must be included soon, unity3d dominates de 2D games, also this feature as far i remember was already promised.

    i was working on a 2D game 5 years a go and i remember found a thread about 2D navmesh to be in experimental state.