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Feedback [Suggestion] What Unity needs

Discussion in 'General Discussion' started by r31o, Sep 16, 2021.

  1. r31o


    Jul 29, 2021
    Hi, I just have to say that I think Unity needs this things:
    -Timer component: Just a timer. You can set the time, start and stop through code..
    -Navmesh2D just navmesh, but 2D.
    -Better Vehicle physics: I know that the problem will be in PhysX, but seriously, vehicle physics SUCK.
    -Cylinder collider: It will be very usefull.
    -The option to have caves and cliffs in the terrain.
    -The ability to see two dimensional arrays (int[,]) in the inspector.
    -Wind forces to affect Rigidbodies: Very usefull (at leatst for me).
    -3D perlin noise.
    -Be able to edit code in the unity editor (Some window called "Scripting").
    -Some default drummy character: To tst animations.
    -Patching system: Update your builded project.
    That is all.
    I will like to see them in future updates.
    enzoravo and Joe-Censored like this.
  2. Joe-Censored


    Mar 26, 2013
    Doesn't Unity have the System.Timers namespace already? What do you want from a Unity implementation which isn't in the dot net framework implementation?
    This sounds really cool. Currently you'd need to check for wind and apply the force yourself in FixedUpdate to each individual object. An automatic system for this seems like a no brainer to me.

    This is usually handled by the marketplace/platform where you distribute your game.
    lmbarns likes this.
  3. lmbarns


    Jul 14, 2011
    System.Diagnostics has Stopwatch which you start and stop and get elapsed time. If you wanted it as a button you could make an editor script. It's decent for benchmarking heavy operations to see which is faster.
    Joe-Censored likes this.
  4. enzoravo


    Jun 25, 2013
    2D navmesh must be included soon, unity3d dominates de 2D games, also this feature as far i remember was already promised.

    i was working on a 2D game 5 years a go and i remember found a thread about 2D navmesh to be in experimental state.