Search Unity

  1. Tune in to get all the latest Unity news live from Berlin on June 19, 6pm CEST. Set up a YouTube reminder!
    Dismiss Notice
  2. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  3. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Suggestion: The command line and Unity Hub

Discussion in 'Unity Hub Preview' started by ikriz, Mar 16, 2018.

  1. ikriz

    ikriz

    Joined:
    Dec 3, 2009
    Posts:
    85
    It would be a nice addition to be able to do the following:
    • Start Unity Hub from the command line pass it a unity project and it automatically initialises the correct unity version. possibly passing command line options on to the unity executable. This would make build automation and unity version management a darn sight easier.
    • Tell hub to download/install/remove the latest/specific version through the cmdline, automate the world :)
    Would love to see these options added
     
  2. mathieub

    mathieub

    Unity Technologies

    Joined:
    Jun 28, 2017
    Posts:
    24
    Hi @ikriz,

    Thanks for your suggestion.
    Looks like having a CLI for the Hub is something which comes back quite a few times now.

    We will discuss it and evaluate this feature to see where it could fit in the the current Hub's roadmap.
     
    Claytonious and starikcetin like this.
  3. angusmf

    angusmf

    Joined:
    Jan 19, 2015
    Posts:
    183
    Upvote for Hub CLI. It could be a great build tool.
     
  4. EduardDraude

    EduardDraude

    Joined:
    May 3, 2017
    Posts:
    2
    Up! We need this.
     
  5. IWJared

    IWJared

    Joined:
    Mar 20, 2014
    Posts:
    1
    This is a fantastic idea, and would make our automated testing process so much easier.
     
  6. jamiebrynes

    jamiebrynes

    Joined:
    Sep 12, 2017
    Posts:
    6
    Upvoting too! Would be immensely useful for automated builds!
     
  7. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    511
    Yes - we use Ansible right now for managing fleets of Jenkins build agents for Unity games. We do a lot of dorking around with .pkg files to get the right Unity versions on those machines. The hub could make that far simpler.