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Unity's version control component has been upgraded to Plastic SCM.

[Suggestion] Support for folders not in Assets or ProjectSettings

Discussion in 'Unity Collaborate' started by lasercannon, Apr 26, 2016.

  1. lasercannon

    lasercannon

    Joined:
    Nov 29, 2012
    Posts:
    80
    Figure I'd get some suggestions in early...

    It would be very helpful to sync files that are not in the Assets or ProjectSettings folders. We often place working files, metadata and other assets we don't want imported by Unity right outside of Assets/. It would be helpful not to require another source control solution for that!

    -Bryant
     
  2. quixotic

    quixotic

    Administrator

    Joined:
    Nov 7, 2013
    Posts:
    122
    Yay, suggestions!

    Do you always want everything outside of Assets/ backed up? How often do you store stuff there? Is it just about not wanting it imported?
     
  3. lasercannon

    lasercannon

    Joined:
    Nov 29, 2012
    Posts:
    80
    Usually everything, yeah, but it would be neat to have the option to add "root folders" individually. Normally we just store things there during production, like submission assets and sample code that we don't want to compile but don't want to throw away. I suppose it's also from an organizational perspective; keeping assets that aren't IN the game but related to it.