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[Suggestion] Run the Services connection on a separate thread to prevent a 2-min freeze + remember:)

Discussion in 'Unity Collaborate' started by MrLucid72, Feb 21, 2017.

  1. MrLucid72

    MrLucid72

    Joined:
    Jan 12, 2016
    Posts:
    887
    This is sort of one level up from collab, but I wasn't entirely sure where to post this (feel free to move):

    1. Whenever I open Unity, I need to sign into my services account. While connecting, this hangs Unity for a few mins. It is possible to throw this in a separate thread so we can keep doing stuff while it's loading?

    2. Have a "Remember Me" option so we don't have to login every time :)

    Thanks!
     
  2. Ryan-Unity

    Ryan-Unity

    Unity Technologies

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Hi @dylanh7244, thank you for the suggestion.

    1. We are looking into removing that initial delay when first opening a large project with Collab enabled. We'll be updating it to include a progress bar on that first launch for 5.6 and in the future we aim to move the whole process onto another thread so that it doesn't hold up Unity until it finishes.

    2. Could you tell me what version of Unity you were using? This bug should have a fix that was backported to 5.5 but I'd like to make sure when that fix made it in.
     
  3. MrLucid72

    MrLucid72

    Joined:
    Jan 12, 2016
    Posts:
    887
    Nice!! We've had some issues with 5.6 beta so we downgraded for now, but we'll try the stable version when it comes out (or is it out now? I'll need to catch up).

    5.5 patch 3 :) I kept crashing though recently, though, so just upgraded to patch 4 - however, I haven't tested it yet (although that's a bit off-topic).

    Thanks for the help and swifty response!
     
  4. Ryan-Unity

    Ryan-Unity

    Unity Technologies

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    You're very welcome!

    No worries, 5.6 is still in beta. Expect more news about it next month. :)

    Thank you for the info. I hope that the new patch helps to fix some of those crashes, even if they aren't necessarily related to Collaborate. Let me know if you get around to trying it out and if that fixes your "not staying signed in" bug.