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Suggestion For Asset Store.

Discussion in 'Assets and Asset Store' started by alexrau, Apr 11, 2019.

  1. alexrau

    alexrau

    Joined:
    Mar 1, 2015
    Posts:
    80
    Would be good if the asset store had a filter in terms of whether it supported (1) Standard shaders (2) Lightweight (3) High Definition or (4) combination of all of these.
    Also as their are Unity base features, like Shader Graph, that people are building present assets for would be good to have a way to search by platform compatibility for those as well. (expect same consideration for the 2D tile map packages as well). Sort of like a dependency view of the assets to packages and what you are using in your project.
    Ideally a feature that lets you browse asset store from within the Unity3d editor, for packages which are known good for the features you have enabled in your project. (over the years have brought numerous assets which are not compatible with the other project decisions I have made, and so is shelf ware (until I build a project that uses those features)