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Suggestion: Fix Standard Shader for 5.2

Discussion in '5.2 Beta' started by makeshiftwings, Jul 24, 2015.

  1. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,350
    If this post is correct, and I believe it is:

    http://forum.unity3d.com/threads/roughness-is-wrong-in-linear-heres-a-fix.334739/

    Then the calculations for roughness in Linear mode are indeed wrong, and all the people saying that things are too shiny are correct. That means the roughness maps everyone is currently using and selling on the asset store are much darker than they need to be. I would really recommend fixing this sooner rather than later, because the longer you wait, the more roughness maps we all will have to redo.
     
    Erkiii818, Meltdown, Gokcan and 2 others like this.