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Question Successfully built Addressables, but no build folder was created

Discussion in 'Addressables' started by scozirge, Jul 28, 2023.

  1. scozirge

    scozirge

    Joined:
    Feb 24, 2015
    Posts:
    77
    I use Unity Version 2022.3.5f1.0.15175. I successfully built Addressables, but no build folder was created.
    Also, Whenever I open Addressables Windows it shows error
    "Missing built-in guistyle ToolbarSeachTextFieldPopup"
    But I don't think it's the problem causing no folder build. I have no idea how to debug

    This is the video


    And This is Editor.Log



    Asset Pipeline Refresh (id=304cc6d82d4916f4ea8a724f6b7eb1b2): Total: 0.034 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
    Asset Pipeline Refresh (id=738e49c204629344d98c85295311ccab): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Asset Pipeline Refresh (id=63cec54fb3257274ba760399d8254f90): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    SpriteAtlasPacking completed in 0.002789 sec
    [ScriptCompilation] Requested script compilation because: Compiling scripts for player
    info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
    Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
    info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
    Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
    info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
    Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
    info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
    Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1310ms
    Starting: C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1300b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
    WorkingDir: D:/HeroFishing/HeroFishing
    info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
    Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
    info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
    Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
    info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    ALC ILPP context 9 is unloading
    warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
    warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
    info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.7\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
    info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4\Mono.Cecil.dll
    info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
    Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
    info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
    Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 32.1407ms
    ExitCode: 0 Duration: 0s223ms
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    *** Tundra build success (0.20 seconds), 140 items updated, 1012 evaluated
    info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
    Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
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    info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
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    Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1599ms
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    info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
    Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
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    ALC ILPP context 10 is unloading
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    Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
    warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
    info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.7\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
    info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4\Mono.Cecil.dll
    info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
    Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
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    *** Tundra build success (0.21 seconds), 2 items updated, 1412 evaluated
    Unloading 396 Unused Serialized files (Serialized files now loaded: 0)
    Total cache size 267252140
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    Loaded scene 'Assets/Scenes/StartScene.unity'
    Deserialize: 1.198 ms
    Integration: 279.605 ms
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    Thread Wait Time: 0.043 ms
    Total Operation Time: 280.847 ms
    Unloading 1816 unused Assets / (0.9 MB). Loaded Objects now: 10880.
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    Total: 18.574600 ms (FindLiveObjects: 0.923800 ms CreateObjectMapping: 1.024600 ms MarkObjects: 15.288700 ms DeleteObjects: 1.336600 ms)

    Addressable content successfully built (duration : 0:00:01.232)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.14/Editor/Settings/AddressableAssetSettings.cs:2820)
    UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.14/Editor/Settings/AddressableAssetSettings.cs:2776)
    UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildAddressables (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext) (at ./Library/PackageCache/com.unity.addressables@1.21.14/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:552)
    UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildAddressables (object) (at ./Library/PackageCache/com.unity.addressables@1.21.14/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:533)
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)

    (Filename: ./Library/PackageCache/com.unity.addressables@1.21.14/Editor/Settings/AddressableAssetSettings.cs Line: 2820)

    Asset Pipeline Refresh (id=50e41e18b7dd7a94588f116da454ae28): Total: 0.029 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
    Asset Pipeline Refresh (id=6257badfaed0f114c99d20ade78f55fe): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
     
  2. scozirge

    scozirge

    Joined:
    Feb 24, 2015
    Posts:
    77
    Sorry for bothering you. I forget change to remote build
    upload_2023-7-29_12-28-51.png