Hi, I'm switching from APK to AAB. With a successful Unity aab build, following these guidelines: https://forum.unity.com/threads/googleplay-64bit-console-warning.672988/ https://developer.android.com/distribute/best-practices/develop/64-bit I’m still getting the following error in the google Play Console: “This release is not compliant with the Google Play 64-bit requirement. The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code” 1. I have both ARM7, ARM64 and x86 architectures set. 2. When I open the .aab in an archive viewer, the lib folder has all of the .so's for both arm64-v8a and armabi-v7a. 3. Using IL2CPP, .NET 4.x 4. Unity 2019.1.9f1 5. Android Studio 3.4.2 6. SDK Platform: 9.0(28);Platform-Tools: 29.0.2, tools:26.1.1 (I have tried builds with the Unity hub delivered SDK or with my downloaded copy, I still get the same error in the google play console) 7. NDK: 16b Is this a Unity problem? Or Google bug ?(https://stackoverflow.com/questions...liant-with-the-google-play-64-bit-requirement) Or is there some other step I'm missing?