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Bug Successful builds are marked as failed

Discussion in 'Unity Build Automation' started by allan-oooh, Aug 5, 2022.

  1. allan-oooh

    allan-oooh

    Joined:
    Mar 29, 2019
    Posts:
    48
    Starting yesterday (August 4th) all builds which are configured with settings->advanced->unity->playerExporter->export set to false are being marked as failed even though the build log ends with:

    Finished: SUCCESS


    I don't think you can set this flag with the UI (can't recall if you used to be able to) but you can set it with the API. We make heavy use of this to run the Unit tests in our project for all pull requests.

    Our full builds which export device builds are still being marked properly.
     
    chris_unity559 likes this.
  2. allan-oooh

    allan-oooh

    Joined:
    Mar 29, 2019
    Posts:
    48
    This has now been resolved.
     
    Benjamin-Gooding likes this.