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Substances in Flash?

Discussion in 'Flash' started by RetronamicGames, Oct 17, 2013.

  1. RetronamicGames

    RetronamicGames

    Joined:
    Feb 9, 2013
    Posts:
    84
    Substances are supported in Unity Flash games, but what's the behavior? The substances are baked into the build, meaning they are transformed into JPGs or something?

    We want to use substances to make the game size smaller, but since it's baking textures, that might not be the best course of action.
     
  2. ZimM

    ZimM

    Joined:
    Dec 24, 2012
    Posts:
    955
  3. RetronamicGames

    RetronamicGames

    Joined:
    Feb 9, 2013
    Posts:
    84
    Based on my first post, you can see that i'm already aware of baking. The question itself is this:

    "Baking" could mean anything: from a pre-compiled pre-parametrized substance, to a binary JPEG.
     
  4. ZimM

    ZimM

    Joined:
    Dec 24, 2012
    Posts:
    955
    The key-word is "at build time". Substances are baked into images without doubt - exactly the same happens for all mobile platforms. Otherwise it'd take ridiculously long time to generate a lot of textures at loadtime, as Flash and mobile devices are just too slow compared to a native PC performance.
     
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