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Substance to Unity workflow with Gamma color space for mobile

Discussion in 'General Graphics' started by Wekthor, Jun 29, 2016.

  1. Wekthor

    Wekthor

    Joined:
    Apr 30, 2011
    Posts:
    160
    Hi,

    i am scracthing my head over last few days over this. I would like to include Substance Painter as part of my workflow, but when i export the textures and import them to Unity with gamma color space, they are completely off.

    I am aware you are supposed to be using Linear color space, but since thats not an option for mobile platforms, is there any workaround for this to get similar result ? Is there some hack how to adjust roughness map or adjust Substance Painter view so you can preview how it will look in Unity inside Painter ?

    Thanks for any help.
    Luke
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,208
    Unfortunately it's not something that can be hacked around with the roughness map; there's no way to make gamma rendering to look like linear rendering with content changes alone.

    You might want to ask in the Substance forums on suggestions.
     
    Martin_H likes this.
  3. Wekthor

    Wekthor

    Joined:
    Apr 30, 2011
    Posts:
    160
    thanks for the response. I am just hoping there is a way to preview it in Substance with gamma color space to have an idea how the asset will look like, instead of having to constantly export the textures to see what it actualy looks like, since its so different.
     
    theANMATOR2b likes this.
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Please update if you solve. This is something I'm sure others are interested in learning also.
     
    Martin_H likes this.