Is it possible to extract the ProceduralMaterial from a substance then turn it into a normal Material and save it to assets? I know how to get all the materials in a substance, etc.. I also know how to save assets, but I wonder if there is a simple approach to extracting the ProceduralMaterials and turning them into regular Materials. My current approach looks to be to parse all the ProceduralMaterials, save their textures, create a new Material with the same shader as ProceduralMaterial then assign the extracted textures, offsets, and shader parameters (maybe easier to just copy the shader and point to the newly saved textures). My idea behind this is to use B2M to generate materials, but don't use it long term. As in it won't be packaged with the game. This allows for the best of both worlds without any performance losses of using substances (using substances in Editor makes me want to pull my eyes out with a plastic spoon, slow as can be).