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Substance painter how to get flat look .

Discussion in 'Formats & External Tools' started by Bervt, Jul 5, 2020.

  1. Bervt

    Bervt

    Joined:
    Jun 19, 2020
    Posts:
    13
    Hello ,

    i have try a lot of word (google , ext... )to find a solution of my problem but i can't find a solution
    my game is a about a ball who is rolling , and how the texture is created by sub P give me a problem
    it is like subP add environement lighting in the albedo , and when the ball is rolling the bottom is darker so it is less natural looking

    this difference in tone show when i roll the ball ,
    so how can i render it flater

    Thank .
     
  2. Bervt

    Bervt

    Joined:
    Jun 19, 2020
    Posts:
    13
    Find a work-around ( or it was the solution :D ) .
    Create a all white picture and put it as a environnement , the light is uniform 360 so i get the flat look i needed .