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Substance Designer 4.6 Now Available

Discussion in 'Formats & External Tools' started by Deleted User, Dec 10, 2014.

  1. Deleted User

    Deleted User

    Guest



    Hi,

    Substance Designer 4.6 is now available as a free update. You can download 4.6 from your Allegorithmic account.

    FEATURES
    New license system
    [3D View] Setting wrapping mode per sampler in glslfx
    [3D View] Use "F" to focus on the object
    [3D View] Add specular level channel for dielectrics in metal/rough PBR shader
    [3D View] Set the save image shortcut to alt+S instead of ctrl+S (same for copy Viewport alt+c)
    [3D View] Change default background color
    [Bakers] New Thickness baker
    [Bakers] New Opacity Mask baker
    [Graph] duplicate a link from an input pin using ctrl+click (cmd click on mac)
    [Graph] Store the output export path per graph
    [Functions] Do not create getfloat node when creating a new input
    BUG FIXES
    [Parameters] Clicking and dragging on parameter slider does not set value to 0.
    [Parameters] pinned parameter tab gets overridden
    [Parameters] Alpha value is set to 1 when picking a color in the color widget
    [Parameters] FloatX with Sbsar display wrong values in the UI
    [Parameters] create/delete input hides the + button
    [Parameters] Crash when deleting a function input
    [Graph] Can't plug overlay node when using compact link mode
    [Graph] Can't "Export all as Bitmaps" when the destination directory does not exist
    [Graph] set "display connectors name" on by default
    [Bakers] Can't use a psd layer as normal map resource
    [Bakers] Selected material IDs not saved in Bake model information
    [Bakers] Export path is saved as absolute
    [Library] Potential random crash when browser large amount of items
    [Library] folders with name containing "resources" are ignored
    [Functions] Can't drag&drop a function onto a frame
    [Functions] Duplicating a node gives an incorrect comment position
    [Engine] SSE does not support opacity greater than 1 for image input in fx-map
     

    Attached Files:

    Last edited by a moderator: Dec 10, 2014
    tswalk, John-G and red2blue like this.
  2. ActivePrime

    ActivePrime

    Joined:
    Jan 28, 2014
    Posts:
    147
    Highly appreciated, Thanks!
     
  3. tswalk

    tswalk

    Joined:
    Jul 27, 2013
    Posts:
    1,109
    an Awesome product... thanks again Wes!
     
  4. Deleted User

    Deleted User

    Guest

    Thanks much!

    Cheers,

    Wes
     
  5. RandAlThor

    RandAlThor

    Joined:
    Dec 2, 2007
    Posts:
    1,291
    Hi wesm, can you please tell me/us how we can update a changed substance in a network game to other players?
    For instance when i can change the color of the players jacket when i start that the other players also get that change.
     
  6. Deleted User

    Deleted User

    Guest

    Hi,

    I am checking into this with our devs. I'll post back when I get the information. I'm not sure how substances work as a networked asset.

    Cheers,

    wes
     
  7. RandAlThor

    RandAlThor

    Joined:
    Dec 2, 2007
    Posts:
    1,291
    Ah great, i think i should work becouse it is just a changed state like in an animated substanced only that it will get it´s message from the networking code. At least i hope so.
     
  8. RandAlThor

    RandAlThor

    Joined:
    Dec 2, 2007
    Posts:
    1,291
    I know there is much to do but i realy would like to know if it will work and hopefully also get a little example :)
    If you or your devs have time, please.
     
  9. Deleted User

    Deleted User

    Guest

    Hi,

    I'm very sorry for this late reply. I am checking with the devs and will report back ASAP.

    Cheers,

    Wes
     
  10. RandAlThor

    RandAlThor

    Joined:
    Dec 2, 2007
    Posts:
    1,291