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Substance Designer 4.3 Now Available

Discussion in 'General Discussion' started by Deleted User, May 21, 2014.

  1. Deleted User

    Deleted User

    Guest

    Hello,

    We are happy to announce Substance Designer 4.3 with Yebis Integration!

    Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer.

    “Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what it’s actually going to look like right away,” said Dr. Sébastien Deguy, Founder and CEO at Allegorithmic. "Combining YEBIS 2’s stellar post processing technology with the PBR viewports in both our Substance texture creation products will help us remove most of these layers, and will continue to make the Substance suite the only one-stop shop for textures.”

    Substance Designer 4.3 Video
    https://www.youtube.com/watch?v=oK4kGXQbTOw

    What's New:

    Propertie - Remember collapsed/opened parameters group
    3D View - Save image to disk
    3D View - copy image to clipboard
    3D View - Integrate Yebis 2 post effects
    3D View - Add button to display the scene properties in the bottom toolbar
    3D View] - PBR / Use spherical harmonics for diffuse lighting
    Graph -use double click to display graph properties instead of single click
    Bitmap editor - Set D to reset the two colours to black&white
    Library - Add environment maps In Library
    Library - Add 30 PBR materials
    Properties - Graph icon: past image from clipboard

    Bug Fixes:

    2D View - "save current image" and "outputs" buttons don't use the same code to save images
    3D View - Video Memory leak when loading several environment textures from files
    SVG - hitting X in the SVG editor makes SD crash
    Graph - Export outpus fails if images files are ReadOnly (Perforce)
    Graph - Creating input/output nodes from node uses connector label instead of identifier
    Wrong reference url generated in sbs when referencing data located in a alias path
    Crash when editing a bitmap

    Know issues:

    Bakers may produce black textures when used with Yebis open. If it's the case, disable Yebis or close the 3D view as a workaround.

    $SD_UI_Yebis.jpg
     
  2. Aabel

    Aabel

    Joined:
    Nov 4, 2012
    Posts:
    193
    Nice update! do you guys have any plans to integrate with the Houdini Engine so I can directly load my otls and not have to write out and keep track of crappy obj?
     
  3. Deleted User

    Deleted User

    Guest

    Thanks : )

    We don't have any plans with the Houdini engine.

    Cheers,

    Wes
     
  4. Thomas-Pasieka

    Thomas-Pasieka

    Moderator

    Joined:
    Sep 19, 2005
    Posts:
    2,174
    Nice update there Wes ;) Thanks for the tip/info. Will have to download later.