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Games Subsideria [RELEASED] - A Modern Reincarnation of the Arcade Classic

Discussion in 'Works In Progress - Archive' started by QFSW, May 29, 2015.

  1. QFSW

    QFSW

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    Current artwork for the final boss!

    test.png
     
  2. QFSW

    QFSW

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    V0.9.0 has finally launched and its HUGE
    ArchonAzrael.png
    Code (CSharp):
    1. Power ups are now 10% more common
    2. Added a instructions prompt for the first usage of missiles and laser
    3. 1UPs are now awarded during phase transitions during Obitus Imperator
    4. Death FX for Obitus Imperator and Archon Azrael have been completed
    5. Improved Localisation
    6. Scythe Bolt Strike has been nerfed
    7. Mega Scythe Bolt Strike has been nerfed
    8. Scythe Slash Combo has been nerfed
    9. Mega Scythe Slash Combo has been nerfed
    10. Scythe Slash now has a more telegraphed start up
    11. Obitus Imperator and Archon Azrael have a new rising aggression system causing them to only use weak attacks until their aggression rises high enough
    12. Fixed visual artefacts during Teleporting Laser Strike
    13. Teleporting Laser Strike has been altered so that he does not end up behind the HUD
    14. Archon Azrael now gains access to his moves in phases instead of all at once
    15. Fixed a bug where you could get stuck offscreen
    16. Obitus Imperator and Archon Azrael now have more HP
    17. Obtius Imperator and Archon Azrael now give larger boss bonuses
    18. The arena push effect has been hugely nerfed
    19. Obitus Imperator has a new attack: Lightspeed Bolts
    20. Archon Azrael has a new attack: Mega Lightspeed Bolts
    21. Obitus Imperator and Archon Azrael now have new art
    22. Obitus Imperator and Archon Azrael now have idle and movement animations
    23. Obitus Imperator and Archon Azrael now have a new phase transition animation
    24. Portal Lunge Strike has had its art and animations overhauled and completed
    25. Spiral Bolt Combo is now shorter and with a longer windup on easier modes
    26. Spiral Bolt Combo is no longer used on easy mode, instead replaced with Portal Lunge Strike
    27. Fixed a bug where Singularity Cannon could not be used until you reached Level 26
    28. Fixed various SFX getting suck when triggering the final cutscene
    29. Acid Spray has been buffed
    30. Archon Azrael now has a new finisher: Ultimate
    31. Void Ecliptica has begun development
    32. Fixed a bug where classic mode was broken
    33. Fixed a bug where the scythes would z-fight in Mega Scythe Swing
    34. Scythes now idle in sensible locations after an attack
    35. Obitus Imperator now has a complete datalog page
    36. Archon Azrael now has a complete datalog page
    37. Unlock image for Boss Rush has been added
    38. Various other improvements tweaks and balance changing surrounding Obitus Imperator and Archon Azrael
    39. Probably a bunch of other stuff I didn't keep track of, sorry
     
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  3. RavenOfCode

    RavenOfCode

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    I've been pretty inactive on the forums over the summer (trying to get back into before school starts again), but I've been keeping up over on your YouTube channel. Glad to see all the details are still being put on here, looking forward to the release!
     
  4. QFSW

    QFSW

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    Thanks! It's really the final push now, and good luck with school!
     
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  5. QFSW

    QFSW

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    Due to popular demand you can now view the leaderboards from the main menu!
    Screenshot 2018-08-20 09.15.19.png
     
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  6. QFSW

    QFSW

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    GarBenjamin and RavenOfCode like this.
  7. RavenOfCode

    RavenOfCode

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    I just picked up my copy! Looking forward to playing it!
     
  8. QFSW

    QFSW

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    Thanks! I hope you enjoy it!
     
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  9. QFSW

    QFSW

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    Glyphs are now making their way to Subsideria instead of text! Here is the sheet I made for Xbox One!
     
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  10. QFSW

    QFSW

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    Due to demand, Subsideria now has a tutorial!
    upload_2018-8-29_11-19-25.png
     
    RavenOfCode likes this.
  11. QFSW

    QFSW

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    V1.0.1 just went live! Grab it in the next 8h before the sale is up!

    Code (CSharp):
    1. Improved default controller bindings
    2. Improved UI navigation when using keyboard or a controller
    3. Added glyphs for keys and Xbox One controller buttons to replace text prompts when applicable
    4. Key/button is now displayed alongside the icon when a new ability is unlocked
    5. Added a tutorial sequence for new players
    6. Removed unused clutter from the key rebinder
    7. Improved the calibration UI greatly
    8. Loading screen has been added to the boot process
    9. Fixed a rare bug where leaderboard download would fail
    10. Fixed bugs relating to the leaderboard button
    11. Fixed a bug where the back button (B on Xbox One) could not be rebinded
    12. Fixed a bug where the pause menu would have no default button selected
     
  12. QFSW

    QFSW

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    V1.0.2 is now live! Anyone have any suggestions they want to see in V1.1.0?
    Code (CSharp):
    1. HUD size has been reduced by 25%
    2. Controller UI navigation has been improved
    3. Fixed bug where leaderboard score upload may fail but report successfully
    4. Fixed a bug where boss rush leaderboards would be displayed in reverse order
    5. Fixed a bug where certain datalog entries would not fit
     
  13. QFSW

    QFSW

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    V1.0.3 is now live!
    Code (CSharp):
    1. Controller navigation has been improved
    2. Reduced global volume by 7%
    3. Improved audio quality and performance
    4. Pause blur now scales properly to different resolutions
    5. Shredder has been made quieter
    6. Scythe Boomerang has a longer cooldown
    7. Spin Bolt Strike has a longer cooldown
    8. Fixed pause blur bug introduced in V1.0.2
    9. Fixed a bug where ion thrusters could be used on Lv1 by destroying asteroids
    10. Fixed a bug where asteroids would spawn during the continue prompt display
    11. Fixed a bug where 2 secret achievements could be attained in boss rush
     
  14. QFSW

    QFSW

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    V1.0.4 went live, and I've started working on V1.0.5. Now with friend leaderboards!
    upload_2018-9-22_13-52-52.png
     
  15. GarBenjamin

    GarBenjamin

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    Great to see you completed this game!! I remember talking with you about it a year or two ago when it was on GameJolt for testing.

    Going by the Steam comments the game is extremely well done (obviously as mentioned by the Steam commenters the graphics truly are exceptional but also the variety and gameplay etc basically everything seems superb).

    Seems like what this game needs most is for you to focus on marketing it hard!!
     
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  16. QFSW

    QFSW

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    Yeah it seems so, thanks for the kind words! I'll be continuing to release patch improvements and less frequently, content updates: I'm at a loss as what more I can do for marketing though :(
     
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  17. QFSW

    QFSW

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    V1.0.5 is now live! Personal leaderboards and a few bug fixes!